On Fri, 19 Aug 2011 09:30:16 +0200 Cedric BAIL <cedric.b...@free.fr> said:

> On Fri, Aug 19, 2011 at 2:48 AM, Carsten Haitzler <ras...@rasterman.com>
> wrote:
> > On Thu, 18 Aug 2011 16:56:39 -0700 Won J Jeon <wjj...@gmail.com> said:
> >
> > the opengl engine - gl_x11. there is only one flavor of it (for opengl
> > inside x11). the gl engine is complete (as complete as the software
> > (generic, 32bit) core). the gl engine supports desktop opengl2.0+ and
> > opengl-es2.0. it requires a GLSL supporting gpu.
> 
> Wouldn't it work also with SDL OpenGL backend ? I never tried.

yes. it should... except it hasnt been hooked into the sdl engine front end
(like gl_x11 is the front end to gl_common etc.)

> >> Dear Carsten,
> >>
> >> Thanks for your response. When you say "gl engine", what does it really
> >> mean?
> >> Could you explain what features are already running inside the engine and
> >> what features haven't implemented yet?
> >>
> >> Regards,
> >> Won
> >>
> >> On Thu, Aug 18, 2011 at 4:14 PM, Carsten Haitzler
> >> <ras...@rasterman.com>wrote:
> >>
> >> > On Thu, 18 Aug 2011 11:29:42 -0700 Won J Jeon <wjj...@gmail.com> said:
> >> >
> >> > > Hello,
> >> > >
> >> > > Does Evas GL support framebuffer rendering on the screen on x86? I
> >> > > tested
> >> > my
> >> > > code but it doesn't seem to work correctly. Could any one let me know
> >> > > the current status or limitations of Evas GL?
> >> >
> >> > works with gl engine only.
> >> >
> >> >
> >> > --
> >> > ------------- Codito, ergo sum - "I code, therefore I am" --------------
> >> > The Rasterman (Carsten Haitzler)    ras...@rasterman.com
> >> >
> >> >
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> > The Rasterman (Carsten Haitzler)    ras...@rasterman.com
> >
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> 
> 
> -- 
> Cedric BAIL
> 
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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