On Sun, 26 Feb 2012 09:39:04 +1000 David Seikel <onef...@gmail.com> said:
> On Sat, 25 Feb 2012 18:33:09 +0000 Mick <michaelkintz...@gmail.com> > wrote: > > > On Friday 24 Feb 2012 10:28:22 you wrote: > > > On Fri, 24 Feb 2012 09:05:25 +0000 Mick <michaelkintz...@gmail.com> > > > said: > > > > On Friday 24 Feb 2012 01:05:15 Carsten Haitzler wrote: > > > > > On Fri, 24 Feb 2012 00:57:58 +0000 Mick > > > > > <michaelkintz...@gmail.com> > > said: > > > > > > On Friday 24 Feb 2012 00:21:00 Carsten Haitzler wrote: > > > > > > > you just need xproto + xlibs. > > > > > > > > > > > > > > just remember that compositing will be broken for you due > > > > > > > to your server being old anyway, but e/efl will compile and > > > > > > > run but compositing may fail (and we will be moving to > > > > > > > compositing only in future). > > > > > > > > > > > > Oops! Won't we have an option to switch it off if we want to? > > > > > > > > > > in future - no. for e17 release it'll stay a module, but after > > > > > that it'll be compositing only. get used to it - i suggest u > > > > > use it and report bugs/issues. :) > > > > > > > > Well, I can't say it is bug(s) but it is a matter of overall > > > > responsiveness and resources used, especially on older systems. > > > > Composite uses (slightly) more CPU and memory on my amd64 box and > > > > more so on an old x86 with a PIII on it. > > > > > > the lowest-end machine i've use it on is a pentium-m@600mhz - it > > > works very well there. sure - not silky smooth but very usable... > > > considering its copying mountains of data around and rendering > > > everything with the cpu (clients included) it's pretty amazing. :) > > > seriously... software compositing is working (decently) on > > > PHONES... yes - its a price to pay - software compositing adds an > > > extra copy from x to local data first before drawing and then > > > writing it back to x - so it adds extra overhead. theres no zero > > > copy path like gl + texture-from-pixmap. > > > > > > > Plus when say I watch something in mplayer and I move focus to > > > > another window, then the mplayer window becomes transparent and > > > > the picture fades. Since the cursor does not automatically follow > > > > my eyes I just switch composite off. > > > > > > you can select what style u want with compositing - its there in > > > the comp gui to select. you can have the fading disabled - wobbles > > > too etc. > > > > Hmmm ... my PIII comes up with this compositor warning: > > > > "Your screen does not support OpenGL. Falling back to software > > engine" > > > > It seems it doesn't like the Radeon Mobility M6 LY that this old > > laptop is running. I don't recall having this problem before. I > > should try a later snapshot to see if it persists. > > > > I can see in top enlightenment runs between 3.4 - 5% of the CPU with > > bursts up to 35.9 - 54% when I move between windows (a couple of > > aterms and a xterm). > > > > Without composite enlightenment shows between 0.5 - 2.5% of the CPU > > with bursts up to 7.9% when I move between windows. > > > > So, yes it is usable, but if I am doing something heavy on this > > little box like compiling, compressing files, etc, then it slows down > > noticeably and this is why I would rather give up compositing effects > > for functionality. > > > > Are there some settings in the composite configuration, which will > > minimise the load? > > I'm seeing 30 to 50% of one core being used with the composite module > turned on, even worse in software mode, and that was with it sitting > idle. It did indeed interfere with my 3D app, it stuttered. I jiggled > the settings somewhat, but did not get much better than that. it's not idle. something is re-rendering continually. are you on up-to-date efl? > CPU: AMD Phenom(tm) II X4 840 Processor > Memory: 3961 MB > Graphics Card: GeForce GT 220/PCI/SSE2 > OpenGL Version: 3.2.0 NVIDIA 195.36.24 > > Unloaded the module again. you enabled opengl AND texture-from-pixmap? i've had e comp working silky smooth on a gf6600 with 3520x1200 of pixels. games pay the price of another buffer copy - that's it. nb i did add some options for nvidia's driver: Option "TripleBuffer" "True" Option "Coolbits" "7" Option "UseEvents" "True" Option "OnDemandVBlankInterrupts" "True" -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ras...@rasterman.com ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ enlightenment-users mailing list enlightenment-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-users