On Sun, 26 Feb 2012 09:39:04 +1000 David Seikel <onef...@gmail.com> said:

> On Sat, 25 Feb 2012 18:33:09 +0000 Mick <michaelkintz...@gmail.com>
> wrote:
> 
> > On Friday 24 Feb 2012 10:28:22 you wrote:
> > > On Fri, 24 Feb 2012 09:05:25 +0000 Mick <michaelkintz...@gmail.com>
> > > said:
> > > > On Friday 24 Feb 2012 01:05:15 Carsten Haitzler wrote:
> > > > > On Fri, 24 Feb 2012 00:57:58 +0000 Mick
> > > > > <michaelkintz...@gmail.com> 
> > said:
> > > > > > On Friday 24 Feb 2012 00:21:00 Carsten Haitzler wrote:
> > > > > > > you just need xproto + xlibs.
> > > > > > > 
> > > > > > > just remember that compositing will be broken for you due
> > > > > > > to your server being old anyway, but e/efl will compile and
> > > > > > > run but compositing may fail (and we will be moving to
> > > > > > > compositing only in future).
> > > > > > 
> > > > > > Oops!  Won't we have an option to switch it off if we want to?
> > > > > 
> > > > > in future - no. for e17 release it'll stay a module, but after
> > > > > that it'll be compositing only. get used to it - i suggest u
> > > > > use it and report bugs/issues. :)
> > > > 
> > > > Well, I can't say it is bug(s) but it is a matter of overall
> > > > responsiveness and resources used, especially on older systems. 
> > > > Composite uses (slightly) more CPU and memory on my amd64 box and
> > > > more so on an old x86 with a PIII on it.
> > > 
> > > the lowest-end machine i've use it on is a pentium-m@600mhz - it
> > > works very well there. sure - not silky smooth but very usable...
> > > considering its copying mountains of data around and rendering
> > > everything with the cpu (clients included) it's pretty amazing. :)
> > > seriously... software compositing is working (decently) on
> > > PHONES... yes - its a price to pay - software compositing adds an
> > > extra copy from x to local data first before drawing and then
> > > writing it back to x - so it adds extra overhead. theres no zero
> > > copy path like gl + texture-from-pixmap.
> > > 
> > > > Plus when say I watch something in mplayer and I move focus to
> > > > another window, then the mplayer window becomes transparent and
> > > > the picture fades. Since the cursor does not automatically follow
> > > > my eyes I just switch composite off.
> > > 
> > > you can select what style u want with compositing - its there in
> > > the comp gui to select. you can have the fading disabled - wobbles
> > > too etc.
> > 
> > Hmmm ... my PIII comes up with this compositor warning:
> > 
> > "Your screen does not support OpenGL.  Falling back to software
> > engine"
> > 
> > It seems it doesn't like the Radeon Mobility M6 LY that this old
> > laptop is running.  I don't recall having this problem before.  I
> > should try a later snapshot to see if it persists.
> > 
> > I can see in top enlightenment runs between 3.4 - 5% of the CPU with
> > bursts up to 35.9 - 54% when I move between windows (a couple of
> > aterms and a xterm).
> > 
> > Without composite enlightenment shows between 0.5 - 2.5% of the CPU
> > with bursts up to 7.9% when I move between windows.
> > 
> > So, yes it is usable, but if I am doing something heavy on this
> > little box like compiling, compressing files, etc, then it slows down
> > noticeably and this is why I would rather give up compositing effects
> > for functionality.
> > 
> > Are there some settings in the composite configuration, which will
> > minimise the load?
> 
> I'm seeing 30 to 50% of one core being used with the composite module
> turned on, even worse in software mode, and that was with it sitting
> idle.  It did indeed interfere with my 3D app, it stuttered.  I jiggled
> the settings somewhat, but did not get much better than that.

it's not idle. something is re-rendering continually. are you on up-to-date efl?

> CPU: AMD Phenom(tm) II X4 840 Processor
> Memory: 3961 MB
> Graphics Card: GeForce GT 220/PCI/SSE2
> OpenGL Version: 3.2.0 NVIDIA 195.36.24
> 
> Unloaded the module again.

you enabled opengl AND texture-from-pixmap? i've had e comp working silky
smooth on a gf6600 with 3520x1200 of pixels. games pay the price of another
buffer copy - that's it. nb i did add some options for nvidia's driver:

        Option          "TripleBuffer"                  "True"
        Option          "Coolbits"                      "7"
        Option          "UseEvents"                     "True"
        Option          "OnDemandVBlankInterrupts"      "True"


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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