Equalizer 0.2 Released

We are pleased to announce the release of Equalizer 0.2, a framework for
the development and deployment of scalable multipipe OpenGL
applications. Equalizer 0.2 adds support for scalable rendering, by
using multiple CPU's, GPU's and computers to scale the rendering
performance of a single view. It is intended as a preview and evaluation
snapshot for application developers and early adopters. This release
supports the following features:

* Sort-first (2D), sort-last (DB) and eye task decomposition.
* Tile-based reassembly for sort-first and eye recomposition.
* Flexible recomposition engine for parallel compositing, including, but
  not limited to, direct send and binary swap sort-last compositing.
* Fast image compression for network transfers based on a modified RLE
  algorithm.
* Z-based sort-last compositing of polygonal data.
* Support for ordered alpha-based compositing of volumetric data.
* Support for dynamic near and far planes.
* Initial implementation of a statistics API.

More information about this release can be found at
www.equalizergraphics.com. The full release notes are available on
www.equalizergraphics.com/documents/RelNotes/RelNotes_0.2.0.html.



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