> -----Original Message----- > From: Stefan Eilemann [mailto:[EMAIL PROTECTED] > Sent: Friday, February 02, 2007 9:48 AM > To: Boris Neubert > Cc: [email protected] > Subject: Re: AW: AW: wall configuration > > On a first glance it looks like Z-fighting due to a 16-Bit > depth buffer. Try forcing 24 bits by setting > EQ_WINDOW_IATTR_PLANES_DEPTH to 24.
I added it to the server config file in the global parameter part, but it had no effect (btw I was wrong: the problem occurred in the local version, too). > Alternatively you can fix the dynamic near/far calculation in > eqPly/channel.cpp, and send me the patch. ;) I still haven't > found the time to do so. After updating to revision 770 I tried a version with DYNAMIC_NEAR_FAR And it works well. Have you fixed the problem with DYNAMIC_NEAR_FAR? --Boris _______________________________________________ eq-dev mailing list [email protected] https://in-zueri.ch/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

