>> If the display no 0 is the display which you get when logging in to the
>> system ... then it makes sense for me that Equalizer cannot get it
>> without me being logged in. But then how does it work on a cluster >>:-?
>
>On our cluster we have the X-Servers configured to be accessible >without
>login. The Equalizer windows will simply be over the login window,
>without a window manager.
>
>> The next issue is about the off-screen rendering which I am trying to
>> implement. I started by introducing GLXPixmaps instead of the Window
>> (XIDs) and got it (almost) working. The problem is that now I have to
>> make it run without an X server behind (that means probably OSMesa, >>as
>> PBuffers do need an X server).
>
>I wouldn't recommend pixmaps, they are not accelerated. PBuffers or >FBO's
>are better. The refactoring today is work towards PBuffer support, >though
>I have no hard deadline for the implementation.
>
>> So my question is now which classes would I have to extend/modify
>> besides the pipe, window and channel.(given that my error sequence
>> regarding the X server is starting in the pipe ... :D )
>
>The pipe opens the display connection to the X-Server. I've got no
>clue if this is needed with OSMesa.
>
>The window is the one doing most of the work. It uses the pipe's
>display connection to choose a visual, create a context and window.
>The latest code, starting at configInitGLX, should be pretty easy to
>follow.
>
>Depending on the API you might want or need to write a new method,
>like configInitOSMESA.
>
>
>HTH,
>
>Stefan.
>
>PS: Any reason this is not going through eq-dev?
>
hmmm ... misuse of the reply method in email client ?!... sorry :D

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