Thanks for all your help Stefan. At this stage, it would appear that I
cannot use
RapidMind with Equalizer for unknown reasons. However, it would be very
useful
to do so. I would like to propose the following: I will clean up the
RapidMind part of
the program (simplify it), and I could send it to you. I would be
immensely grateful if
somebody in the group could try their hand at making this work. You can
download
RapidMind for free to experiement with it. (it is not opensource or free
though).

Indeed, I do have the graphics context (not the problem). A texture does
get transferred
between GPU and CPU using RapidMind, but an error quickly appears. I no
longer have
the time to spin my wheels on this, so I am writing some OPenGL classes
to do what I
want in the Equalizer context. This is really too bad!!! :-)

   Thanks again.

   Gordon


Stefan Eilemann wrote:
>
> On 25. Jan 2008, at 18:49, Gordon Erlebacher wrote:
>
>>
>> Hi,
>>
>> I now receive the following errors when I use rapidmind within hello
>> application:
>
> The Equalizer output is informational only. The rendering context
> print means that a mouse event could not be assigned to an eq::Channel.
>
>>
>>
>> (I can provide my code if needed).
>> Here is a potential problem: I initialize my GL stuff inside
>> initConfigGL,
>> by calling life_glsl->init_shaders(). However, that does not mean
>> that the life_glsl() class has access to the correct graphics context.
>
> I don't understand what the problem here is. You do have a current GL
> context in this function. What kind of 'access to the correct graphics
> context' do you need in life_glsl? Do you know why the RM exception is
> raised?
>
>
> Cheers,
>
> Stefan.
>
>


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