Hi, 

I'd like to do some initializations in my channel depending on the
channel name. However, the channel name does not seem to be known in the
constructor (getName() always returns an empty string with 0.5.0), so
I currently repeat these actions at every frameDraw(), where getName()
returns the correct channel name.

Is there a way to determine the channel name in the constructor?

Regards,
Martin
-- 
Computer Graphics and Multimedia Systems Group
University of Siegen, Germany
http://www.cg.informatik.uni-siegen.de/

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