Thanks for your reply Stefan, We want OSG to run on multiple
workstations, maybe in a master/ 1..N slave configuration (if that's
possible).  
I haven't even looked at Equalizers code yet - I'm trying to assess the
feasibility in regards to time and effort in getting OSG up and running
on a cluster. Chromium does not yet support OpenGL 2.0 so is useless to
us, I think working with Equalizer on this effort may be easier than
adding extensions to Chromium.

I don't suppose there are any examples of implementing automatic data
distribution?


Kind Regards
Paul

On Wed, 2008-11-19 at 08:25 +0100, Stefan Eilemann wrote:
> Hi Paul,
> 
> On Wed, Nov 19, 2008 at 3:22 AM, Paul Pocock
> <[EMAIL PROTECTED]> wrote:
> 
> > Could someone explain the situation with using Equalizer with OSG ? Can
> > it be achieved or does it require a new featureset within Equalizer?
> 
> It can be achieved without a new feature in Equalizer.
> 
> First it requires plugging in osg's rendering into Channel::frameDraw.
> This should get you going for a single, multi-GPU system or static,
> pre-loaded scenes on a cluster.
> 
> The second step is to implement (automatic) data distribution for osg,
> which can be done using eq::net::Objects.
> 
> The first part is straight-forward, the second is more time-consuming
> but not difficult if you know how to go. I've done this for a
> different scene graph already, so it can be done.
> 
> The only reason that it doesn't exist is that nobody sponsored the
> development so far.
> 
> Do you have a concrete use case or required feature set in mind?
> 
> 
> Cheers,
> 
> Stefan.
> 
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