Hi again, Ok I've given up trying to run eqOgre under linux. I've managed to compile and run the two, but as soon as I start rendering things I invariably get a segmentation fault or garbled visuals. I the render loop is empty, everything works fine...but I just get a default green screen.
I'm guessing that either GLX or openGL are not being setup properly, but I really have no idea...I've tried everything. I've tried to follow the following suggestions regarding using GL outside of Ogre in this post: http://www.ogre3d.org/phpBB2/viewtopic.php?t=39933&postdays=0&postorder=asc&start=0 If there's any interest I could upload my code somewhere for other people to inspect... eqOgre runs fine on Windows however (with some modifications), using both Ogre version 1.4.4 and 1.6. -- View this message in context: http://n2.nabble.com/Compiling-eqOgre-on-Linux-tp1629040p1659294.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

