Hi again,

Ok I've given up trying to run eqOgre under linux. I've managed to compile
and run the two, but as soon as I start rendering things I invariably get a
segmentation fault or garbled visuals. I the render loop is empty,
everything works fine...but I just get a default green screen.

I'm guessing that either GLX or openGL are not being setup properly, but I
really have no idea...I've tried everything.
I've tried to follow the following suggestions regarding using GL outside of
Ogre in this post:
http://www.ogre3d.org/phpBB2/viewtopic.php?t=39933&postdays=0&postorder=asc&start=0

If there's any interest I could upload my code somewhere for other people to
inspect...

eqOgre runs fine on Windows however (with some modifications), using both
Ogre version 1.4.4 and 1.6.

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