On 30.03.2011 1:24, Allen Wirfs-Brock wrote:
On Mar 29, 2011, at 12:14 AM, Dmitry A. Soshnikov wrote:
On 29.03.2011 2:51, Allen Wirfs-Brock wrote:
...
Regarding classes in general I have the following table of "classes"
kinds:
| first-class | second-class (or
"first-order")
--------|-------------------------------
|-----------------------------------
dynamic | Ruby, Python, JS, Coffee | ?
static | freeze(class) | C++, Java
Thus, combination of "statics + second-class" can give us an
immutable type with strong predefined behavior and set of properties.
FWIW, according to this model, Smalltalk has a static, first-class
classes and I believe most of your points below also apply to such
languages
Yes, I believe it's so. "First-class" property doesn't cancel the fact
that a class is equals to type. First-class / Second-class are just
about the ability to use the class as a value (to pass as arguments,
return, etc), no more, no less.
Actually, the borders of all these definition are smoothed. E.g.
Python's classes (and it has first-class dynamic/static classes) are
also just a syntactic sugar over the delegation-based inheritance
(nearly the same of what is planned in this strawman). But Python names
its classes as types (according to `type` operator).
class A(object):
pass
a = A()
print(type(a) == A) # True
# the class is a first-class value
def foo(Class):
print(Class)
# i.e. we may e.g. pass it as argument
foo(A) # <class '__main__.A'>
# the (user) class is dynamic
# we may extend it with a new prototype property
A.x = 10;
# and already existing instance
# has the access to this new property
print(a.x) # 10, via delegation
# and we may shadow it with own property
a.x = 20 # own property
print(a.x) # 20, own
del a.x # remove own
print(a.x) # again 10, via delegation from "prototype" - class
So I think we should mostly concentrate on real practical application of
what we want to set/get from "classes as sugar" and less on some
theoretical things (which though also important in the design of a
language). This is how I see it of what we need:
We need the sugar for better classified programming. I.e. we need an
ability to conveniently describe a _shape_ (a pattern) of objects which
will have this shape, which will be generate by this pattern (by this
classification). Thus, assuming dynamics, we may want not to define this
shape as static. If a user wants to, he/she can mutate classes/objects
at runtime with monkey-patching.
We may provide some derived functionality for membership and feature
testing such as property "class" -- for getting the class from the
instance, "class.super" -- for getting the superclass, etc (involving
already existing `instanceof`, etc). To stratify meta-level, we may want
to use Class.getClass(object) instead of object.class (or even better,
Object.getClass(object) which nearly equal to object.constructor) and
Class.getSuperclass(aClass) instead ob aClass.super.
The user at the same time is free not to use all these `instanceof`, etc
checking the hierarchy membership, but instead to use "Duck-testing",
i.e. a direct feature testing -- if (isFunction(object.read)) { ... OK
and no matter what's the class of the object ... }. Though, not in all
cases such tests are acceptable.
In dynamic classes first-class classes, a "type" as a set of
predefined and immutable things is not so important. Moreover, for
feature-testing, as a "type-tag" or better to say as a
"classification-tag" can be used just a simple property of an object
which helps to distinguish an object of yours classification from the
object with the same state.
foo.class == Foo; // true -- testing with a class-tag
foo instanceof Foo; // true
It's enough for dynamic first-class classes, and substitution
principle may not be so important. Moreover, even here, e.g. the
following substitution works fine:
bar instanceof Bar; // true
bar instanceof Foo; // true, assuming that Bar is a subclass of Foo
And the set of methods and properties in the dynamic classes of
course can vary over the time. And of course in such a system we
cannot predict whether will be able to substitute an instance after
some mutations (removing/addition methods, etc). But repeat, it's not
so required hard in the dynamic system. But if you still want be
sure, the just make them completely frozen (i.e. static classes) and
then you can be sure.
There is much Smalltalk experience that shows that "class testing"
leads to code that is less maintainable or less reusable. Smalltalk
style guides (for example see
http://stephane.ducasse.free.fr/FreeBooks/WithStyle/SmalltalkWithStyle.pdf )
invariably contained items like "don't test for a specific class" and
"don't use isKindOf: or isMemberOf:" (tests for inherited/direct
class membership). The reason is that you should care more about the
behavioral contract of an object rather than which specific
implementation class it is an instance of as there may be multiple
classes whose instances are behaviorally interchangeable from some
specific perspective.
Yes, this exact "Duck-testing" or "programming with Duck-typing"
mentioned above.
Behavior tests such as classification properties of the sort you
mention are fine. Implementation class tests such as instanceof are
not, even though as a practical matter they need to be available.
Yes, but such an ability can be also needed, so we shouldn't exclude it.
So what is more important here (and exactly about it is your strawman
as I understand, right?) is the syntactic sugar for exactly
_convenient classified programming_. For the convinient classified
generation of objects created by the specified (classified)
_patterns_. And exactly from the _convenience of the usage_ of such a
sugar I think we should start.
One of the things I was trying to say was that the most important
thing about syntactic class definitions is their "modularity". They
group all the elements that define the a set of objects with a common
implementation into a single modular unit.
Of course, but this can be achieved already today. With simple
wrapper-function which encapsulates all this desugared stuff by linking
prototypes, defining helper meta-properties, etc. We may even freeze the
class (and probably even all instances). That's why we need exactly the
_syntactic_ _sugar_ for this. Because, as I mentioned, without the
sugar, we already have it.
The class declaration is the "module" that provides this grouping.
The fact that you can use class membership for classification
purposes is secondary and as mentioned above often undesirable.
Yes, of course I understand that the main thing is exactly the
generation of the objects with (initially) the same structure. Though we
shouldn't exclude inheritance as code reusing in the classified
programming. Btw, there also modules are planned (already prototyped by
Dave Herman in Narcissus). We may use them to provide horizontal
inheritance as I mention. Via `include` or proposed `uses` in the
previous letter. I.e. a module can implement some independent shared
behavior (and every class may include this module augmenting instance
method). It's like interfaces in Java.
One of the rules of object subtyping is that additional methods may
be added by a subtype but methods may not be deleted. Thus in a
subclassing==subtyping language it is easy to think about subclasses
as generally "extending" superclasses with additional members. The
use of "extends" in Java is no doubt a reflection of that perspective.
Yes, that's true, but it seems a little bit as a nit-picking to exact
syntax/terminology. Instead, we should concentrate on exactly the
_convenient code reuse_ and _convenient classified generation_.
Repeat, it doesn't matter much in dynamic system whether we'll remove
some method (and therefore we shouldn't use keyword "extends"). If
you just don't like exactly this keyword (assuming statics and only
extension, not modification of descendant classes) then we may use
any other word which you think fits better. E.g. `inherits` -- class
B inherits A. Or symbols -- yours, proposed on Twitter (C++'s
actually) colon : -- class B : A. Or Ruby's one -- class B < A (which
is also logical -- "the class B is less than A").
But I think exact keyword isn't so important in this case. `extends`
keyword is just familiar -- yes, from Java's syntax (actually
JavaScript uses Java's syntax). And it doesn't matter and a Java
programmer doesn't know that a class in JS can be dynamic and that
after the extension there can be other modifications.
I agree with you that the specific syntax for specifying the
"superclass" is secondary and it wouldn't be the end of the word if we
used the keyword "extends". But I did want point out that its
familiarity may carry additional baggage.
Yes, I see your point, though also mentioned, this difference can be
smoothed in different implementation (again -- the example with Python
above).
I also think there is some tension in this community between those
who would prefer a "second-class static" subtyping based class model
and those who are quite content with a "first class dynamic or static"
inheritance based class model. If we are going to provide a class
syntax we need to balance those perspectives or at least understand
which we are favoring in our design decisions.
Of course. Though, "second-class'ness" in probably has nothing to do in
JS since it operates everywhere with first-class entities. Even Dave's
modules being static are still first-class. So I thing we should
consider statics vs. dynamics. Yes, we may make all classes by default
static. And to create a dynamic class, the user will use `dynamic`
keyword explicitly. Yes, like in ActionScript.
Btw, regarding ActionScript. Maybe we here invent the wheel and it's
better to reuse ActionScript's syntax and classes semantics? Probably
not completely, but the most part. After all, it initially is also based
on ECMA-262.
...
What I want is to provide more convenient programming. What exactly
you don't like in `@` as `this`? Isn't it convenient to describe
class methods as just " (1) `this` evaluated in the class body -- is
the class. (2) `this` evaluated inside instance method -- is an
instance". And do you think the sugar I described is a good
declarative form of classes sugar (or if not -- what did I do wrong?) ?
I think we already have "this" and it is too late to replace it with
"@" in expressions.
Yes, @ may seem just non-habitual, and moreover I propose not to replace
`this` but to make @ as the _alias_ for this. However, it was just a
variant. I received other syntax proposal on Twitter which are more fit
to Java's / JavaScript's syntax:
E.g. (please take a look):
https://gist.github.com/893157
https://gist.github.com/892109
https://gist.github.com/892470 (this one uses similar to yours syntax)
(and that my again http://bit.ly/hvS7hl as addition for comparison) -- I
repeat the rule which I used: (1) `this` evaluated inside the class body
-- is the class itself, (2) `this` evaluated in the instance method --
is the instance. (3) use @ as alias for `this`. And I think it's not
convenient (short and elegant), but it's damned convenient.
Though, I won't be against if @ really seems very non-habitual and
`this.` is more convenient for them. If so, then I still would like to
see @ or # as meta-properties in initialisers (notice, it's only for
initialisers, it won't be possible to change it e.g. via foo.@proto =
...; only initial define).
Writing every time "class method", "class method", "class method" not
only too long (and therefore boring), but also will highlight this
`class` keyword many times (which will annoy the users).
I think we can probably get rid of the "method". "class" doesn't
bother me as being an excessively heavy weight of designate the
relatively rare occurrences of constructor properties.
`static` keyword then fits better than `class` IMO.
static foo: function (x) {
...
}
static x: 10
or just:
static foo() {...}
but not so convenient for properties:
static var x = 10
or static x = 10
I used exactly object-initialiser pattern to make it really look like an
declarative initialiser (and syntactically similar to object initialiser
itself), so:
class Point {
static foo: function () {
...
}
static x: 10,
bar: function () {}
}
or in mine:
class Point {
@foo: function () {
...
}
@x: 10,
bar: function () {}
}
Over all, I think this community tends to over use the need to
minimize typing argument. Most lines of code are read many more times
than they are written so there is a good case to be made for
preferring readability or writability. Constructs that are used
relatively infrequently should be more biased towards supporting
readability while writability matters more for very frequently used
constructs.
Yeah, true.
Dmitry.
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