On 1 Aug 2014, at 09:25, Carl Shapiro <[email protected]> wrote:

> Thanks for the suggestion.
> 
> As Ray pointed out, the Math package in Java still has its accuracy 
> requirements specified and so it is not analogous to the current status of 
> Math package in ES6.  Also, the StrictMath package and the strictfp class 
> qualifier came about in Java back when the x87 was the predominant FPU.  
> Because of the idiosyncrasies of the x87 one could not compute bit-identical 
> floating point results without additional overhead.  Nevertheless, the 
> accuracy requirements and conformance was still achieved with satisfactory 
> performance.  Much of the history is still available on-line
> 
> http://math.nist.gov/javanumerics/reports/jgfnwg-minutes-6-00.html
> http://math.nist.gov/javanumerics/reports/jgfnwg-02.html
> 
> It is unclear how much of these "strict" modes is still relevant given that 
> SSE2 is now the predominant FPU.  The strict modes were always effectively a 
> non-issue on other architectures.
> 
> Much of the pressure to relax the accuracy of the special functions seems to 
> be coming from their use in various benchmark suites and the tireless efforts 
> of the compiler engineers to squeeze out additional performance gains.  
> Requiring bounds on the accuracy of the special functions has the additional 
> benefit of putting all the browsers on equal ground so nobody has to have 
> their product suffer the indignity of a benchmark loss because they try to do 
> the right thing in the name of numerical accuracy.

+1

Introducing a new global `Math` variant wouldn’t solve the interoperability 
issues. IMHO, the accuracy of the existing `Math` methods and properties should 
be codified in the spec instead.
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