Thanks for the link, Florian. I hadn't seen that. I don't think you can emulate the mouse with pointerlock. It works differently.
The thing is, I don't think the Gamepad API needs extending. It needs removing from ES6. It will never work without breaking everything that uses it. Currently, no extension can use the Gamepad API without conflicting with any other extension that uses it, and the entire Web. And the browser can never offer first-class support for pads for the same reason. To the extent that we can't break the Gamepad API, we can't use pads in extensions or to control the browser. As we go into a SmartTV era, that will probably be pretty bad.
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