> I'm not convinced we actually *need* enums in JS. 

I'm not in a position comment on the need for enums on the web. However, 
JavaScript is used beyond the web. For example, we use JavaScript on embedded 
devices to implement device drivers and network protocol handlers where having 
enums in the language would welcome. Without them, we end up with more complex 
code. Here are a couple examples.

The proposal Ron Buckton presented at TC-39 is nice for simple integer enums. 
This snippet from our BLE implementation...

        let ADType = Object.freeze({
                INCOMPLETE_UUID16_LIST: 0x02,
                COMPLETE_UUID16_LIST: 0x03,
                INCOMPLETE_UUID128_LIST: 0x06,
                COMPLETE_UUID128_LIST: 0x07,
                ...
        });

..becomes more clear as...

        enum ADType {
                INCOMPLETE_UUID16_LIST = 0x02,
                COMPLETE_UUID16_LIST,
                INCOMPLETE_UUID128_LIST = 0x06,
                COMPLETE_UUID128_LIST
                ..
        }

And bitfields are contemplated, so that this one...

        let ADFlag = Object.freeze({
                LE_LIMITED_DISCOVERABLE_MODE: 0x01,
                LE_GENERAL_DISCOVERABLE_MODE: 0x02,
                NO_BR_EDR: 0x04,
                ...
        });

...becomes...

        @Enum.flags
        enum ADFlag {
                LE_LIMITED_DISCOVERABLE_MODE = 1
                LE_GENERAL_DISCOVERABLE_MODE,
                NO_BR_EDR,
                ...
}

These are welcome improvements to the source code. Whether the overall benefits 
of enum across the range of situations JavaScript is applied to make it worth 
adding enums to the language is now open for discussion thanks to Ron's 
proposal.

-- Peter


> On Jun 11, 2018, at 3:41 PM, Isiah Meadows <isiahmead...@gmail.com 
> <mailto:isiahmead...@gmail.com>> wrote:
> 
> This was the kind of library helper I was alluding to in my email. It's 
> incredibly easy to introduce a zero-overhead library solution to this problem.
> 
> To be quite honest, I'm not convinced we actually *need* enums in JS. I've 
> used design patterns enough that it in my experience is much more flexible 
> than enums, while in the degenerate case of enums, doesn't actually add any 
> lines of code, and it doesn't really decrease boilerplate on the user side. 
> Also, enums aren't common enough in idiomatic JS to really be useful - we can 
> technically use just about anything to discriminate types on, and our dynamic 
> typing avoids most of the issues that make things like sum types and 
> sealed/abstract classes pervasive in other languages.
> 
> -----
> 
> Isiah Meadows
> m...@isiahmeadows.com <mailto:m...@isiahmeadows.com>
> www.isiahmeadows.com <http://www.isiahmeadows.com/>
> On Mon, Jun 11, 2018 at 4:49 AM, Andrea Giammarchi 
> <andrea.giammar...@gmail.com <mailto:andrea.giammar...@gmail.com>> wrote:
> it seems to be trivial enough to implement in user-land though
> 
> ```js
> class Enum {
>   constructor(...names) {
>     [].concat(...names).forEach(name => {
>       this[name] = Symbol(name);
>     });
>     Object.freeze(this);
>   }
> }
> ```
> 
> then you can have:
> 
> ```js
> const Actions = new Enum(
>   'LOADING_SPINNER',
>   'LOADING_SEARCH_RESULT'
> );
> ```
> 
> or using an Array if you prefer, with eventually the ability to use an object 
> to map keys to values, instead of using symbols.
> 
> 
> On Mon, Jun 11, 2018 at 9:37 AM, kai zhu <kaizhu...@gmail.com 
> <mailto:kaizhu...@gmail.com>> wrote:
> hi nicolo, reading-up https://github.com/rbuckton/proposal-enum 
> <https://github.com/rbuckton/proposal-enum>, i'm guessing this would be the 
> enum-solution to doug's name-collision problem?
> 
> ```js
> /*
>  * enum-solution with action = { type: Actions.LOADING_SPINNER, ... }
>  */
> enum Actions {
>     LOADING_SPINNER,
>     LOADING_SEARCH_RESULT
> }
> ...
> switch (action.type) {
> case Actions.LOADING_SPINNER:
>     ...
>     break;
> case Actions.LOADING_SEARCH_RESULT:
>     ...
>     break;
> }
> ```
> 
> the above may look nice and familiar to backend-java-developers, but for 
> javascript-frontend-developers trying to manage integration-level complexity, 
> it looks like needless extra-overhead when simpler, throwaway glue-code would 
> likely suffice:
> 
> ```js
> /*
>  * plain-string solution with action = { type: 'LOADING_SPINNER', … }
>  */
> switch (action.type) {
> case 'LOADING_SPINNER':
>     ...
>     break;
> case 'LOADING_SEARCH_RESULT':
>     ...
>     break;
> }
> ```
> 
> kai zhu
> kaizhu...@gmail.com <mailto:kaizhu...@gmail.com>
> 
> 
> 
>> On 11 Jun 2018, at 3:50 AM, Nicolò Ribaudo <nicolo.riba...@gmail.com 
>> <mailto:nicolo.riba...@gmail.com>> wrote:
>> 
>> Have you seen https://github.com/rbuckton/proposal-enum 
>> <https://github.com/rbuckton/proposal-enum>? The champion is a TypeScript 
>> member, so he already had experienc with enums.
>> 
>> On Sun, Jun 10, 2018 at 5:44 PM kai zhu <kaizhu...@gmail.com 
>> <mailto:kaizhu...@gmail.com>> wrote:
>>>  In Redux, there are actions, which are strings, that get passed to a 
>>> reducer, which mutates the states.  My coworker and I inadvertently added 
>>> the same action name, "LOADING" on the same page, but in two different 
>>> files.  This led to a bug when both my modal and his search results would 
>>> be loading at the same time, but since they were never both visible, we 
>>> didn't catch the bug.
>> 
>> can you explain in code how either enum or symbols could solve your problem? 
>>  reading up on how reducers work @ 
>> https://redux.js.org/basics/reducers#handling-more-actions 
>> <https://redux.js.org/basics/reducers#handling-more-actions>, i'm guessing 
>> the problematic code looks like the following.
>> 
>> ```js
>> // module spinner.js
>> var action = {
>>     type: 'LOADING',
>>     ...
>> };
>> 
>> // module search.js
>> var action = {
>>     type: 'LOADING',
>>     ...
>> };
>> 
>> // module main.js
>> switch (action.type) {
>> case 'LOADING':
>>     // inadverdently run both
>>     // spinner-loading and
>>     // search-result-loading actions
>>     ...
>>     break;
>> }
>> ```
>> 
>> its not obvious to me how enums/symbols could be use in a less-complicated 
>> solution, than simply renaming action.type in your case with more 
>> descriptive names that won’t collide (e.g. 'LOADING_SPINNER', 
>> ‘LOADING_SEARCH_RESULT').
>> 
>> kai zhu
>> kaizhu...@gmail.com <mailto:kaizhu...@gmail.com>
>> 
>> 
>> 
>>> On 10 Jun 2018, at 11:26 AM, Michael J. Ryan <track...@gmail.com 
>>> <mailto:track...@gmail.com>> wrote:
>>> 
>>> Just use symbols for your action type
>>> 
>>> On Sat, Jun 9, 2018, 14:21 Doug Wade <douglas.b.w...@gmail.com 
>>> <mailto:douglas.b.w...@gmail.com>> wrote:
>>> Hello friends!
>>> 
>>> I had a bug the other day on my team.  We use redux <https://redux.js.org/> 
>>> to manage the state on our application <https://resumes.indeed.com/>, which 
>>> is maintained by a large team.  In Redux, there are actions, which are 
>>> strings, that get passed to a reducer, which mutates the states.  My 
>>> coworker and I inadvertently added the same action name, "LOADING" on the 
>>> same page, but in two different files.  This led to a bug when both my 
>>> modal and his search results would be loading at the same time, but since 
>>> they were never both visible, we didn't catch the bug.  My coworker 
>>> refactored his feature, and broke my feature, such that rather than 
>>> displaying a spinner, we went straight to an empty results page, even when 
>>> there were results.
>>> 
>>> In other languages, like the language I use most at work, Java, we would 
>>> instead use a language construct called an enum 
>>> <https://en.wikipedia.org/wiki/Enumerated_type> in this situation so that 
>>> the two different sets of actions weren't equal to each other.  I did some 
>>> research into some previous discussions on this 
>>> <https://esdiscuss.org/topic/enums> topic, and it seems like the discussion 
>>> has been broadly in favor of it.  I also noted that enum is a reserved 
>>> keyword 
>>> <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Lexical_grammar#Keywords>,
>>>  which indicates some intention to add enums to the language.
>>> 
>>> As such, I've spent some time working on a proposal 
>>> <https://github.com/doug-wade/proposal-enum-definitions> for adding enums 
>>> to ECMAScript.  It is very heavily based on the work by rauschma 
>>> <https://github.com/rauschma/enums/blob/master/enums.js>, stevekinney 
>>> <https://github.com/stevekinney/ecmascript-enumerations> and rwaldron 
>>> <https://github.com/rwaldron/proposal-enum-definitions>.  I wasn't sure if 
>>> I was using all the right words when writing the proposal, so to help 
>>> express myself better, I also spent some time writing a babel plugin 
>>> <https://github.com/doug-wade/babel/tree/babel-plugin-proposal-enum> that 
>>> uses a polyfill <https://github.com/doug-wade/enum-polyfill> against which 
>>> I've written a small test suite 
>>> <https://github.com/doug-wade/enum-unit-tests> (if you would like to run 
>>> them, you'll need to link the polyfill and the babel plugin into the 
>>> tests).  Please do not take these as any indication of "done-ness", I wrote 
>>> them to understand how I would expect an enum in javascript to behave, and 
>>> am willing and eager to make changes as I get suggestions.  I do, however, 
>>> feel I have done as much as I can on my own, and would like help in 
>>> considering the proposal, especially whether it contains any footguns, 
>>> undefined behavior, or things that would be surprising to newer developers, 
>>> and helping me identify what work is to be done to make this a "real" 
>>> proposal.
>>> 
>>> All the best,
>>> Doug Wade

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