On Wed, May 28, 2003 at 01:02:25PM +0200, Lars Ruoff wrote:
> I don't know if i get your point.
> I saw that a conversation_set_dissector-function allready exists.
> But there should be a way to call it from the GUI.
That *is* my point.
> So you need a way of defining conversations from within the GUI
The way you define a conversation from within the GUI is to select a
packet; the conversation is the one to which that packet belongs.
> and assigning dissectors to it.
That's what we'd add to the GUI.
> So, basically this resumes to "Decode [Network1]:[Transport1] <->
> [Network2]:[Transport2] as XXX", doesn't it?
Well, not exactly; the conversation is specified *internally to
Ethereal* using network addresses and port numbers, but the user
wouldn't see that - the option menu in the "Transport" tab of the
"Decode As" dialog box would just have, as items, something such as
source (XXX) port
destination (YYY) port
both ports
conversation
conversation (this direction)
conversation (other direction)