Thank-you both, I am now compiling and running OK. I did have a problem with loading capture files (even from a live capture,) but it turned out to be a bad dll version in the run directory. Unfortunately, during the process I did build zlib, so I don't know if that solves anything.
-- Richard Urwin, Software Design Engineer Schenck Test Automation Braemar Court, 1311b Melton Road, Syston, UK. [EMAIL PROTECTED] > -----Original Message----- > From: RABRET Laurent FTRD/DAC/ISS > [mailto:[EMAIL PROTECTED] > Sent: 15 May 2003 15:33 > To: Charlie Duke; Richard Urwin; [EMAIL PROTECTED] > Subject: RE : [Ethereal-dev] Buiding on VC .NET solved yet? > > > >From my VC++.net release, the /MDd option created dlls and > exes but it > was impossible to use Ethereal correctly: Impossible to open files or > real-time captures (it was not a ZLIB pb...). Did you encounter such > problems? If yes, how did you fix them? > Regards > Laurent > > > -----Original Message----- > From: Charlie Duke [mailto:[EMAIL PROTECTED] > Sent: Thursday, May 15, 2003 4:03 PM > To: 'Richard Urwin'; [EMAIL PROTECTED] > Subject: RE: [Ethereal-dev] Buiding on VC .NET solved yet? > > Hi Richard, > > > I have successfully built ethereal 0.9.11 with VC++.net (7.0). If I > remember correctly, I had to add /MD or /MDd flag to LOCAL_CFLAGS > variable > in config.nmake. In my case it looked like one of the component was > using a > different C-runtimes which resulted in link error. Adding > the mentioned > flag overide the settings for those components. > > > -- > Charlie > > > -----Original Message----- > From: Richard Urwin [mailto:[EMAIL PROTECTED] > Sent: Thursday, May 15, 2003 4:07 AM > To: [EMAIL PROTECTED] > Subject: [Ethereal-dev] Buiding on VC .NET solved yet? > > > Has anyone managed to build ethereal on Visual C .NET? I get lots of > unresolved symbols which are libc functions with a __imp__ prefix. > Someone mentioned this back in September, but I can not now > see a reply. > ISTR it was said at the time that building Ethereal on .NET > hadn't been > checked-out yet and to use VC6. > > There is a thread in the curl archives saying that winmm.lib > is required > to solve this problem. Unfortunately it doesn't seem to solve it for > Ethereal. > > So before I load up VC6, does anyone know how to get it to work with > .NET? > > -- > Richard Urwin, Software Design Engineer > Schenck Test Automation > Braemar Court, 1311b Melton Road, Syston, UK. > [EMAIL PROTECTED] > > > > > ______________________________________________________________ > __________ > This email has been scanned for all viruses by the MessageLabs Email > Security System. For more information on a proactive email security > service working around the clock, around the globe, visit > http://www.messagelabs.com > ______________________________________________________________ > __________ > > _______________________________________________ > Ethereal-dev mailing list > [EMAIL PROTECTED] > http://www.ethereal.com/mailman/listinfo/ethereal-dev > > _______________________________________________ > Ethereal-dev mailing list > [EMAIL PROTECTED] > http://www.ethereal.com/mailman/listinfo/ethereal-dev > > _______________________________________________ > Ethereal-dev mailing list > [EMAIL PROTECTED] > http://www.ethereal.com/mailman/listinfo/ethereal-dev > > ______________________________________________________________ > __________ > This email has been scanned for all viruses by the MessageLabs Email > Security System. For more information on a proactive email security > service working around the clock, around the globe, visit > http://www.messagelabs.com > ______________________________________________________________ > __________ > ________________________________________________________________________ This email has been scanned for all viruses by the MessageLabs Email Security System. For more information on a proactive email security service working around the clock, around the globe, visit http://www.messagelabs.com ________________________________________________________________________
