Guy Harris wrote:


Over time, we'll probably be getting a number of different scripts for post-processing Tethereal output, processing capture files, and so on.

Should we include those in a "scripts" subdirectory in the Ethereal

Yes, a 'scripts' or 'contrib' directory is OK.


distribution?  That's more convenient for people who get that version of
Ethereal, although unless those scripts are installed somewhere they
wouldn't be useful to somebody who gets a binary distribution.  That
doesn't make them conveniently available before they're put into a
release, however.

That's the same with patch so don't bother about that (they could be retrieved from CVS anyway ...

Should we put them in a collection of scripts on the Ethereal Web site? That makes them immediately available, but you have to go download them
- you don't get them with Ethereal.


Should we do both?






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