> Incidentally, how do you pronounce "Nexuiz"?

Nex e (long) us

                                         John F


> I looked at the screenshots and this game looks really really purty. I will 
> give 
> a performance 
> report after running it on my aging "games machine" (GeForce4, Athlon XP1600, 
> etc). Doom 3 gave me 
> about 5 FPS on that box, with settings turned down I got 10-12... we'll see 
> how 
> Nexuiz compares.
> 
> Incidentally, how do you pronounce "Nexuiz"?
> 
> -Max
> 
> T. Joseph CARTER wrote:
> > On Sun, Jun 05, 2005 at 01:09:15AM +0000, [EMAIL PROTECTED] wrote:
> > 
> >>http://prdownloads.sourceforge.net/nexuiz/nexuiz.zip?download
> >>
> >>A new video game that is a direct decendant of the port of the Quake source 
> code
> >>that our own Joseph Carter worked on is was released on May 31st.
> > 
> > 
> > Nexuiz uses DarkPlaces.  That doesn't descend from any engine I was
> > responsible for (either QuakeForge or Project: Twilight), but yes my hands
> > have been on the code.  The primary developer of DarkPlaces is a guy known
> > as LordHavoc.  Any Amiga fans on the list might actually know him, he's
> > pretty local.
> > 
> > 
> > 
> >>On one server that I was playing on lastnight a tournament clan member, 
> >>(not 
> the clan) remarked that it reminded him of counterstrike. Can't say with any 
> accuracy how popular it will get, but I think it has definite potential to 
> attract a lot of attention to open source and even Joe Sixpack to linux. 
> >>           The download includes amd-64-linux binaries, and windows and Mac 
> binaries.
> >>For a second opinion just ask MRO, he fragged me right off the map several 
> times 
> >>tuesday evening.
> > 
> > 
> > I should note that I probably couldn't even play Nexuiz on my G5 without
> > changing the defaults a bit--it plays like Doom 3 in terms of graphics
> > requirements.  If you're into FPS gaming, it's impressive stuff--more so
> > for a Quake engine.
> > 
> > And um, don't send me bug reports?  =)  I haven't had my hands on any of
> > the Quake engines in nearly two years.
> > 
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> > 
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