Trivial Awareness = Invariance (comparison (variance, invariance)) aka Pattern Matching Machine, computer program, inorganic molecules. Detection of difference.
Trivial Intelligence = Any quantifiable consequence of recursive enumeration. Intelligence = Significant qualitative augmentation of subjective cognitive experience. Cognitive experience = Motive participation in a sense channel characterized by qualities of logical symbolic abstraction. Sense channel = Departmentalization of sense by invariance of qualia. Motive = Causally efficacious output through any sense channel. To ‘do’ or to ‘try’ or to feel like it is possible to do or try to affect change in the content of any or all of one’s own sense channels or those shared by others (including inanimate objects). We may want to break a window purely to satisfy a motive arising from the pleasurable tactile-acoustic-percussive-violent-gestural sense qualities associated with it. A motive is a open sensory circuit in a particular sense channel which attracts possible fulfillment strategies within that sense channel or across other sense channels. The completion of the circuit is dependent upon a quality of realism, so that the desire is for fulfillment in a concrete motive enactment, not merely as a logical condition. You have to care whether it is fulfilled or not. Recursive enumeration is a cognitive experience, but intelligence is not merely a consequence of recursive enumeration, it is a qualitative enhancement of motive. Contrary to sense, motive is not departmentalized into different channels, it is the same {want <> wish <> try <> do} output dynamic across all sense channels that we as human beings have access to. A machine enacted through inanimate, inorganic materials which are presumed incapable of qualities like wanting and wishing (generally associated with human or other animal awareness), are confined to Trivial Intelligence capacities rooted in simple {try -> do} level outputs. Electronic computers cannot develop true Intelligence because they lack the quality of motive output. Human Consciousness = Awareness and Integration of multiple human sense channels as a personal self, ranging from trivial awareness as a physical body in a material world, to esoteric intelligence as an identity in a cosmological narrative, with many inertial frames of perception in between (as living organism, animal, mammal, human, member of a society or other affiliation, etc). Machine or Trivial Consciousness = A self-referential program, machine (Turing Machine), operating system, or computational modeling or monitoring of computation. Confined to a single sensorimotive channel (recursive enumeration pattern matching) in which sense and motive are undifferentiated. The material hardware of a computer may be trying to complete it’s natural circuits which have been hijacked by human agendas, but the program or Operating System cannot even ‘try’ to do. It is like Yoda - it can only do or not do. Deep Blue is programmed to satisfy the logic of winning chess, but it has no sense of personal self to invest in any teleological object. It simply executes the most quantitatively efficient strategy without hesitation or effort. To win at chess costs it nothing. It doesn’t care or get tired, or know the significance of the game. It’s not playing chess, it’s just executing runtime. -- You received this message because you are subscribed to the Google Groups "Everything List" group. To post to this group, send email to everything-list@googlegroups.com. To unsubscribe from this group, send email to everything-list+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/everything-list?hl=en.