On Wed, Jun 7, 2017  Telmo Menezes <te...@telmomenezes.com> wrote:

​Thanks Telmo, very interesting post.​


> ​> ​
> It could also be that a complex kludge of 1Mb is beyond human
> ​
> cognitive power. In this case, I would say that our hope is to evolve
> ​
> it somehow;
>

I agree that being a product of random mutation and natural selection
biology almost certainly uses a kludgey mess of spaghetti code that would
be hard to tease out and understand, but we should be able to find the
underlining principle, or something better, on our own. Perhaps
​we could ​
modify AlphaGo so instead of looking for better strategies to win at Go it
looks for better learning algorithms.

> There could be a hardware problem.
> ​
>  Modern computers are mostly
> based of the Von Neumann model. This is starting to change slowly,
> notably with GPUs, but applied computer science is mostly done on Von
> Neumann assumptions.


​
Yes, a lot of AI involves matrix multiplication and GPUs
​
are
​
especially good at that, and that's why Nvidia's stock has tripled in just
the last year. In addition both Google and Apple are coming out with
dedicated AI chips.
​
A little further down the technology pipeline are
​
memristors that inherently act a lot like neurons. And then of course there
are Quantum Computers.


> ​> ​
> The building blocks of the brain are very slow
> ​
> when compared to silica, but its level of parallelization and cheer
> ​
> complexity is astounding;
>

​I agree the brain is massively parallel and very slow, but as for
complexity I think once you know how one neuron in a newborn infant's brain
is wired up you'd have a pretty good idea how all of them are.    ​


> ​> ​
> One interesting
> ​
> fact is this: we know that if a child doesn't learn a language before
> ​
> about 12 (I think), then the child loses the ability to learn
> ​
> languages forever.


​I've always wondered why we generally wait till high school to teach a
second language, shouldn't we start in kindergarten?    ​



> ​> ​
> Try to
> ​
> write a natural language processing system directly in C and you will
> go insane, because string manipulation in C is hard and unnatural.


I wonder how long it will be before somebody writes a program that
​optimize slow buggy C programs the same way AlphaGo optimized slow buggy
game strategies. My guess is not long.   ​

​

 John K Clark ​








>

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