q3demoTEST-1.10-5 works OK on a rawhide/Matrox Millenuim/Voodoo 2 PC using
libMesaVoodoGL.so.3.3, as well as q3test-1.0.8 with libMesaVoodooGL.so.3.1.

Rickard Åberg writes:
 > I have problems with q3demo too... I get flickering textures and stuff, tho'
 > the sound works fine. The q3test versions before the q3demo worked just fine.
 > 
 > If you use OpenSoundSystem the sound MAY become fucked up, at least from my own
 > experience.
 > I installed the kernel modules for my card instead of using OSS, then q3 ran
 > just fine.
 > 
 > But I have (had) a voodoo2... so maybe the problem is global, ie. they really
 > fucked up the release?
 > 
 > I can't test anymore since my voodoo2 card seems to have hit the ground for
 > good. :( Don't know why, but one day it suddenly stopped working.
 > 
 > Rickard Åberg <[EMAIL PROTECTED]>
 > "Why do you necessarily have to be wrong just because a few 
 >  million people think you are?"
 > 
 > On 25-Nov-99 Svante Signell wrote:
 > > Hi, sending this to the list as well. Did not get any reply from
 > > ID. Anybody having the same experience?
 > > 
 > > Svante Signell
 > > 
 > > The combination of Mandrake6.1, Voodoo Banshee and
 > > libMesaVoodooGL.so.3.3 does not work with the latest demo:
 > > q3demoTEST-1.10-5.i386.rpm.
 > > 
 > > The older demo, q3test-1.08-glibc-2.i386.rpm, worked OK. However that
 > > version used the library libMesaVoodooGL.so.3.1. After trying, it was
 > > found that the new demo works OK with the old library.
 > > 
 > > Symptoms:
 > > The first screen with the flashing Quake III text seems to update the
 > > screen every two seconds or so. Also the sound hangs and the mouse is
 > > stuck in the upper left corner. Moving to play mode with the arrows
 > > results in normal mouse behaviour. However, after a few second of
 > > play, the sound hangs again and no movement is possible.

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