q3demoTEST-1.10-5 works OK on a rawhide/Matrox Millenuim/Voodoo 2 PC using
libMesaVoodoGL.so.3.3, as well as q3test-1.0.8 with libMesaVoodooGL.so.3.1.
Rickard Åberg writes:
> I have problems with q3demo too... I get flickering textures and stuff, tho'
> the sound works fine. The q3test versions before the q3demo worked just fine.
>
> If you use OpenSoundSystem the sound MAY become fucked up, at least from my own
> experience.
> I installed the kernel modules for my card instead of using OSS, then q3 ran
> just fine.
>
> But I have (had) a voodoo2... so maybe the problem is global, ie. they really
> fucked up the release?
>
> I can't test anymore since my voodoo2 card seems to have hit the ground for
> good. :( Don't know why, but one day it suddenly stopped working.
>
> Rickard Åberg <[EMAIL PROTECTED]>
> "Why do you necessarily have to be wrong just because a few
> million people think you are?"
>
> On 25-Nov-99 Svante Signell wrote:
> > Hi, sending this to the list as well. Did not get any reply from
> > ID. Anybody having the same experience?
> >
> > Svante Signell
> >
> > The combination of Mandrake6.1, Voodoo Banshee and
> > libMesaVoodooGL.so.3.3 does not work with the latest demo:
> > q3demoTEST-1.10-5.i386.rpm.
> >
> > The older demo, q3test-1.08-glibc-2.i386.rpm, worked OK. However that
> > version used the library libMesaVoodooGL.so.3.1. After trying, it was
> > found that the new demo works OK with the old library.
> >
> > Symptoms:
> > The first screen with the flashing Quake III text seems to update the
> > screen every two seconds or so. Also the sound hangs and the mouse is
> > stuck in the upper left corner. Moving to play mode with the arrows
> > results in normal mouse behaviour. However, after a few second of
> > play, the sound hangs again and no movement is possible.