My Open GL hardware acceleration breaks after I use the Drak tool to change
resolutions.

Particulars -
Abit BP6 dual Celeron 433 motherboard.
20 GB IDE drive not running on the UDMA66 controller.
96 MB ram PC100
Voodoo Banshee Diamond Fusion 16 MB PCI
Mandrake 7.2 download version, 2 disk developer install, all options.
Initial X config is XFree86 4.0x (It doesn't give me a choice) at 16bit,
800x600.

Everything actually works pretty well after a fresh install using this
config. All the
OpenGL games work great, getting 30-90 frames a second both full screen and
windowed.
As soon as I change resolutions, it stops working. This wouldn't bother me
very much, but
it doesn't start working again when I change the resolution and color depth
back to 16bit, 800x600.

Any ideas on this?
Oh yeah, if I set the resolution to 32bit, 1280x1024, the way I like it,
during the install, OpenGL
acceleration never works, no matter what other color depth/resolutions I
try. I'm reinstalling right now, and I am going to
copy the working XF86Config file before I try anything else.

Thanks,

Sean Harbour
Las Vegas, NV


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