maybe because the alsa sound drivers. (see par. 6.4 ) http://www.alsa-project.org/~valentyn/Alsa-sound-mini-HOWTO-6.html
-- Adrien s wrote: >On Thursday 28 March 2002 04:39 pm, you wrote: > >>Hi >> >>Anyone managed to run Quake3 in LM8.2? >>When I run ./quake3 I get a signal 11 when it tries to initialize the sound >> >>------- sound initialization ------- >>------------------------------------ >>Received signal 11, exiting... >> >> >>In the first part of the initialization, it does find the OpenGL libraries >>and so on. For whatever reason it fails on the sound init. >> >>note: /dev/dsp exists and I've got sound for other apps or games (eg >>Civ:CTP) >> >>Any help appreciated. >>Thanks >> > >This is a bit of hack that I had to start using about the time devfs hit, tho >the connection wasn't confirmed. I found this script when I was googling >around for a fix for the same thing. The instructions are included, and >even if you get an error during compiling, just try it anyway. I can't >recall what the error is, but it didn't effect the scripts usefulness. > >[s@tuxmachine]:s$ cat /object5/archives/memset.c >/* This is (c)2001 Gerald Britton <[EMAIL PROTECTED]> >* * Taken from emu10k1-devel mailing list >* * Compile with: gcc -shared -o memset.so memset.c >* * Copy resultant memset.so to quake3 directory >* * Then run: LD_PRELOAD=./memset.so ./quake3.x86 >* */ > >void *memset(void *s, int c, int n) >{ > char *p = s; > while (n--) > *p++ = c; > return s; >} > >--------------------- > >then I made up a little bash script to preload it for me (xgamma stuff is to >lighten screen). > >[s@tuxmachine]:s$ cat quake3.sh >#!bin/sh > >xgamma -gamma 2.0 > >cd /usr/local/games/quake3 && LD_PRELOAD=./memset.so ./quake3.x86 > >xgamma -gamma 1.0 >exit 0 > >hth, >-s > > >------------------------------------------------------------------------ > >Want to buy your Pack or Services from MandrakeSoft? >Go to http://www.mandrakestore.com >
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