On Sat, 2002-04-06 at 01:56, Frederic Soulier wrote:
> Hi,
> (I apologize for this huge email in advance...)
> 
> I've been trying to get the sound going in Quake3 since I installed
> LM8.2 but without success... (note: it works fine with the sound
> disabled at startup).
> It works fine in LM8.1
> 
> I do not have esd running.
> I've tried to "strace -f ./quake.x86" and I can see the seg fault
> happening but I can't interpret it... OK it tries to open /dev/dsp and
> then what?
> 
> Any help much appreciated ;) I've ordered RTCW and I suspect I will have
> the same problem.
> 
> On the funny side: Isn't that weird to have to reboot to LM8.1 to play a
> game instead of Windows :)
 
I installed Quake3 and updated it to the latest patch, which was:

linuxq3apoint-1.31.x86.run

Unfortunately it failed sound initialization.  The trouble was, I found,
that the sound init routines had changed in the Quake code in the latest
patch.  So I downloaded the patch BEFORE this one, and installed it. 
After that I had no problems.

I have an Aureal AU8830 card, and I use the drivers for the AU8830 off
of the Sourceforge site.  The sound drivers really need to be updated to
be in sync with the latest Quake version; however they have not done
that yet.  So I still use the linuxq3apoint-1.30.x86.run patch, at least
until the Aureal drivers on Sourceforge are fixed.

HTH,

LX

-- 
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Kernel  2.4.8-26mdk     Mandrake Linux  8.1
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