On Thu, 23 Oct 2003 00:38:57 -0700, KevinO wrote:
> /mnt/cdrom is a real directory, until you mount something there. Since
> the /mnt directory is part of the / filesystem (not on a separate
> partition), its' size is limited to the free space available on / .
> After something is mounted there, its' size will be that of whatever
> you mounted there.

I believe you are incorrect. This has nothing to do with whether 
something is on the same partition or not. / is /dev/hda or whatever. 
/mnt/cdrom is /dev/cdrom. They are completely different devices. Each 
gets a spot on the directory tree so you can view what's on it.

Turgut is correct -- /mnt/cdrom is on the CD drive which is not the same 
device as / is on.

On Thu, 23 Oct 2003 09:03:39 -0400, Ronald J. Hall wrote:
> Well, consider it though, when its *not* mounted - then it can only
> hold data up to the size of where its located. So here, where / is 1.1
> gigs, that means that /mnt/cdrom is 1.1 gigs. Does that make sense?

It makes no sense whatsoever to me. What are you doing to come up with 
the 1.1 gigs? It sounds to me that you are concluding that the free 
space on /dev/hda1 or whatever it is on your system is somehow the 
available space on /dev/cdrom.

I would suggest you use something like kwikdisk. It shows available 
space on each device as defined by your /etc/fstab. When /dev/cdrom has 
nothing mounted on it, it should show nothing at all except the name of 
the device on the directory tree (i.e., /mnt/cdrom). It will likely 
show zero Kb available when something is mounted since most CDs when 
closed show zero space available.

> Next time I install (9.2 soon) I'll remember to make / big enough to 
> accomodate these occasional odd WineX requirements.

It won't make a bit of difference because the /dev/cdrom will still be a 
different device than /dev/hda1 or whatever / is on your system.

> What I did was to move /mnt/cdrom to /usr, and symlink it back to /
> and that worked. I was able to copy around 2 gigs to it, no problem.

What you did is copy the contents of your CD to a directory on another 
hard disk partition, e.g., /dev/hda2, then symlink it back to to the / 
directory on /dev/hda1, which appears from your comments to contain 
only one directory, /.

Since the physical files are really on a partition with more space, it 
doesn't matter that they won't actually fit on /. But, you are forcing 
your game to travel a circuitous route to get to the real files.

What it's doing is going first to / and finding the symlinks, then 
traveling to /usr/whatever to find the actual files.

If you can get WineX to find the symlinks on /, you should be able to 
get it to find the actual files on /usr/whatever and let your game run 
without a bunch of extra steps.

> Games running anyways so.... :-)

That's the important thing :^).

deedee
Registered Linux User #327485
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