Hi,

i´m using FG Customizer with 3ds max. When i reorient and rescale the
internal meanface inside 3ds max and export it as obj, it appears in
wrong orientation in Customizer and the integration doesn´t work. The
only way it will work is to leave the imported face inside 3ds max as
is and export it also in this orientation which is the face pointing
upwards.

Is there any way to make Customizer work with the orientaion that
would be correct in 3ds max?

best rgards
Anna

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