Thank you for the quick answer,

Yes, I believe it will be very extremely useful if we could get access to 
another control in the tween windows to blend also the detail map with 
another FG, basically offering the full control on morph, color and also 
details map separately, let me know if this is a kind of feature that could 
be implemented. Regarding Fuse, I read over the link, can you let me know 
if the model OBJ exported will be also including the eyes and include the 
texture map or not... as far as I remember, the fuse model has separate 
eyes.

Kind Regards,

Carlo


On Monday, December 14, 2015 at 11:00:36 PM UTC+9, FaceGen Guru wrote:
>
>
> Hi Carlo, in answer to your questions:
>
> 1. The pre-made detail 'texture' maps (ie. if you're not using the one 
> created from a photo) are available in 'Create' -> 'Texture'.
> There is currently no modulation slider but this can be added if there is 
> demand for it.
>
> 2. Yes, this is still available in the paid version. It is not currently 
> available for trial as part of the demo version.
> We do not have a tutorial video for it but you can review the instructions 
> here:
> http://facegen.com/modeller_sets.htm
> If you'd like to try a run-through, please email an FG file to '
> [email protected] <javascript:>' requesting a Mixamo Fuse export for 
> evaluation.
>
> Best wishes,
>
>

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