Hello, I've noticed not only are the morped eyes warped, but the gums and teeth seem to be warped too.
Surely, there must be a way to remove the shearing component from the final morphed vertices, while keeping translation, rotation, and uniform scaling intact. For both the eyes and gums/teeth. -- You received this message because you are subscribed to the Google Groups "FaceGen" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
