Hi Deema,

The default 'Animate' model set in Modeller uses morphs to achieve eye 
movements as it has a seamless geometry over the eyes instead of discrete 
sphere meshes.

As such, the eye movements are only approximate; about 25 degrees in both 
directions, when control is moved all the way to 1, for:

* AU61/62 Eyes Turn Left/Right
* AU65 Walleye Left/Right
* AU66 Cross-eyes

And for up/down:

* AU63 Eyes Up ... about 15 degrees
* AU64 Eyes Down ... about 30 degrees.

Remember that's only for the 'Animate' model set ... other model sets may 
be different.

Best wishes,


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