Hi
> I think 'deep-cleave-quot' is gonna be tricky without 'bake'. So,
I used the
> old definitions of the rotation words (Rx, Ry, Rz) etc. The old
definitions
> are still in 'extra/ori'.
I came back temporarily to make-matrix. deep-cleave-quots was nice to
use. I will be pleased to see it back soon :-)
> In 'window3D' I changed:
> GL_LIGHT0 GL_DIFFUSE { 0.8 0.8 0.8 1.0 } >c-float-array glLightfv
> to:
> GL_LIGHT0 GL_DIFFUSE { 0.8 0.8 0.8 1.0 } >float-array
underlying>> glLightfv
I note the translation but I will work further on lights after. I
also took into account your other points.
For the moment I added a radio button to choose the projection mode.
Jeff
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