Hi

> I think 'deep-cleave-quot' is gonna be tricky without 'bake'. So, I used the > old definitions of the rotation words (Rx, Ry, Rz) etc. The old definitions
> are still in 'extra/ori'.

I came back temporarily to make-matrix. deep-cleave-quots was nice to use. I will be pleased to see it back soon :-)

> In 'window3D' I changed:
> GL_LIGHT0  GL_DIFFUSE { 0.8 0.8 0.8 1.0 } >c-float-array glLightfv
> to:
> GL_LIGHT0 GL_DIFFUSE { 0.8 0.8 0.8 1.0 } >float-array underlying>> glLightfv

I note the translation but I will work further on lights after. I also took into account your other points.

For the moment I added a radio button to choose the projection mode.

Jeff
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