Hi again, So I got it working for me, but it's more of a hack than a patch (i'm still using the opengl.texture vocab and I'm using functions from private vocabs).
Shouldn't the extra/image/viewer vocab be updated to use extra/gpu/textures instead of basis.opengl/texture. Also, why are there two different vocabs to handle textures ? Jon Harper On Thu, May 6, 2010 at 12:52 AM, Joe Groff <arc...@gmail.com> wrote: > On May 5, 2010, at 9:58 AM, Slava Pestov wrote: > > Hi Jon, > > Instead of just setting the texture to f, what you need to do is > deallocate it. > > Constantly allocating and deallocating textures will still kill most GPUs. > You should allocate one texture object for the video and update its contents > each frame using glTexSubImage2D. > -Joe > ------------------------------------------------------------------------------ > > _______________________________________________ > Factor-talk mailing list > Factor-talk@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/factor-talk > > ------------------------------------------------------------------------------ _______________________________________________ Factor-talk mailing list Factor-talk@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/factor-talk