On Fri, 30 Sep 2011 02:01:53 +0600, Patrick Mc(avery  
<patr...@spellingbeewinnars.org> wrote:

> ... isn't  the factor
> UI an OpenGL binding? The tetris and terrain examples show how it can
> render graphics and such but is it not a layer down from let's say GTK,
> QT or WxWidgets?

Those are not really examples of Factor UI, but of Factor OGL bindings. In  
some sense, Factor's UI is a step up from OpenGL, just like Qt/GTK is step  
up from Xlib/WinAPI.

Factor's UI toolkit is what's used to build the  
listener/debugger/inspector/help viewer ...

Sadly, its documentation is rather lacking, you might want to look through  
PlanetFactor blogs archives for some tutorials.

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