>
> > What I couldn't figure out is how Factor programmers deal with
> today's multicore processors.

For GPUs, have a look at the cuda bindings:
http://docs.factorcode.org/content/vocab-cuda.html
IMHO, best way to deal with  multi-cores is with multiple processes instead
of threads.
Can always use memory mapped files if redundant memory usage is a concern.
Simplifies scaling across machines later.

There are a bunch of toy apps in the factor distribution.  I haven't used
it for any big projects yet, but I think it would be cool to create  squeak
/ scratch IDE with factor.
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