There are three lines of the code which I cannot write in Factor

glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat),
(GLvoid*)0);
 glEnableVertexAttribArray(0);

I wanted to use "with-gl-buffer" or "with-vertex-array" from Factor's
opengl vocabulary. Are there examples of using these commands?

George






сб, 22 мая 2021 г. в 00:46, Doug Coleman <doug.cole...@gmail.com>:

> It's just C ffi calls right?
>
> On Fri, May 21, 2021 at 4:38 PM George Cherevichenko <
> george.chereviche...@gmail.com> wrote:
>
>>   It is VERY outdated. I need OpenGL3.0+
>> https://learnopengl.com/code_viewer.php?code=getting-started/hellotriangle
>> https://hsto.org/files/709/5ad/69c/7095ad69c2a5431083ec84dc25b35cdb.png
>>
>> George
>>
>> пт, 21 мая 2021 г. в 23:42, Ken Causey <klcau...@gmail.com>:
>>
>>> https://github.com/factor/factor/tree/master/extra/nehe
>>>
>>> On Fri, May 21, 2021 at 3:27 PM George Cherevichenko <
>>> george.chereviche...@gmail.com> wrote:
>>>
>>>> Is there an example? A rotating triangle would be enough.
>>>>
>>>> George
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