Hello Miles, > Hello! I understand that the only currently supported OS is the linux > family, but does that mean macOS is completely impossible to build > to? Asking because there's a script in the repo (Although it doesn't > seem to work on arm) for mac. Just have a low-power mac that I felt > would be better served by a lighter-weight application than chrome. > > Any help would be appreciated!
A simple explanation is that developers who work on Falkon only use some flavor of Linux or BSD and they have no interest or knowledge of other platforms. If someone is interested to make and maintain this build for other platforms I will be happy to help with Falkon specific stuff. You might be interested in KDE Craft to help with building. https://community.kde.org/Craft > but does that mean macOS is completely impossible to build to? I do not own any Apple device, so I cannot test anything related specificaly to this platform. It should be possible to build Falkon on Mac, there is specific but OLD code for this platform still present. But since it is not being checked periodically there is a high chance that some fixes are neccessary. In other words, even if it builds fine, it will be very hard to chase down any bugs or features required for this platform by developers who do not posses any Apple hardware. > Although it doesn't seem to work on arm Falkon can be build from source at least on Linux ARM devices (PineTab, PinePhone). But I can understand that Apple Arm stuff can be slightly different. Also, think of it the other way around. Linux and BSD distributions are supported because package maintainers from these distributions take the Falkon source code and build it for their distribution. Apple and Microsoft are not doing that, they expect the program developers to work for free to bring a program to their platform. Best regards, Juraj
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