Looks like TreeEditor is an outside class being used as an itemRenderer.  It 
looks like it was not placed in the repository.  Either it was skipped, or the 
person who created this used another project as a flex library which gets 
compiled in when the project builds.  The TreeEditor class could have been part 
of a shared library project and not included in the repo.  A simple google 
search found a nice example of using a class called TreeEditor.mxml as an item 
renderer.  It's very possible that the Farcry swf uses this same code:

http://livedocs.adobe.com/flex/2/docs/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=00000877.html

--
Jake Churchill
CF Webtools
11204 Davenport, Ste. 100
Omaha, NE 68154
http://www.cfwebtools.com
402-408-3733 x103 

----------------------------------------
From: Matthew Williams <[email protected]>
Sent: Thursday, April 30, 2009 8:23 PM
To: [email protected]
Subject: [farcry-dev] Re: multipleUploader.swf 

So close, yet so far.... how do I create a project from these files?  I
created a new flex project with the server specified as "none".  I've
got the assets, com, and mxml file in the source directory.  It's
complaining about TreeEditor not being found... can anyone spot my
error?

Matthew Williams  

Geodesic GraFX

[email protected] wrote:

  Nevermind, it's here: 
http://svn1.cvsdude.com/modius/farcry/flexUI/multipleImageUploader/trunk/.
Looks like I'm going to need to find a flex person though, or at least
find a copy of flexbuilder.

Matthew Williams
Geodesic GraFX

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