I can think of lots of things in each release. Here are just a few (I may be getting a couple of the features in 5.x mixed up between their versions): * FC 6.2 has the new content type event listeners * FC 5.2(?) introduced new webskin inheritance features (types folder, displayTypeBody, etc) * FC 5.1 had the new FU architecture and the ability to run the framework from under the webroot (no more CF mapping was required). * FC 5.0 introduced an auto-upgrade feature where it detected older DB settings and updated the DB and data. * FC 4.0 was still my favorite release with regards to product features in a release. The introduction of the plugin architecture, formtools, object broker, and the framework enhancements overall were significant game-changers for FarCry and really put it on the map.
and many more... -- Jeff Coughlin On Jul 17, 2012, at 1:21 AM, Geoff Bowers wrote: > Folks, > > I want to put together a simple historical roadmap of features back to FarCry > 3.x. While we have a bunch of very detailed release notes for point and > patch releases, there's nothing really succinct and marketing oriented giving > people the broad strokes reasons for upgrading. Would like to get something > like this onto the website. > > This is a quick refresher on key points since 3.x off the top of my head. Am > I missing anything? I know I am! Let me know your favourite features over > the years. > > # 4.x (codename: Gonzales) > Very significant release -- separated farcry core (the framework) from > a lot of the CMS features (released as farcrycms plugin). Essentially > FarCry became a true framework. Introduction of the awesome > "formtool" technology for building and rendering content types. > > # 5.x (codename: Fortress, Motley et al) > Series of security updates, performances improvements and a multitude > of behind the scenes changes. > > # 6.0 (codename: Formality) > In 6.0 FarCry introduced jQuery, jQuery UI as the standard libraries > for the webtop. A significant series of UI and usability enhancements > for contributors. Also a ton of related plugins were published: > http://plugins.farcrycore.org > > 6.0 also introduced image manipulation built into the CMS > (specifically when using formtools), leveraging the CFIMAGE > capabilities of CF8. And in later versions (like 6.0.9 or something) > it introduced even better image tools like jCrop and ajax auto-upload > and processing of images. A ton of other features (like JS/CSS > combine helps tremendously with front end site performance, caching in > general. > > If you're not on at least 6.0 its hard to understand just how far the > FarCry publishing platform has come. > > # 6.1 (codename: Mayonnaise) > Major features include managing database precision, indexation and > schema changes in the framework ORM as well as easier type and rule > deployment. Updated caching models with integrated support for reverse > proxy servers (eg Varnish) and EH Cache. Awesome for developers, > minimal impact for editors. > > For example, we run the entire Australian Olympics portfolio on this > platform -- performing well in the lead up to London 2012 :) > > # 6.2 (codename: Fandango) > The most recent release -- nice and pretty UI changes :) Incorporates > support for automated mobile theming, a revamp of all security > interfaces for editors and developers, lots of usability enhancements. > All round a nice release for users in the same way 6.1 was a release > for developers. > > Many thanks in advance for your help! > > -- geoff > http://www.daemon.com.au/ > skype. gb.daemon > twitter. @modius > > -- > -- > You received this message cos you are subscribed to "farcry-dev" Google group. > To post, email: [email protected] > To unsubscribe, email: [email protected] > For more options: http://groups.google.com/group/farcry-dev > -------------------------------- > Follow us on Twitter: http://twitter.com/farcry > > -- -- You received this message cos you are subscribed to "farcry-dev" Google group. To post, email: [email protected] To unsubscribe, email: [email protected] For more options: http://groups.google.com/group/farcry-dev -------------------------------- Follow us on Twitter: http://twitter.com/farcry
