> **** Letz, to answer your question (bold) :
>
> Me : 4) in Faust Playground (whichi is html based) on my Laptop, you provided
> the possibility to EDIT the "blocks" (instruments or effects) and choose if I
> want or not use the accelerometer... But, whatever I choose, it doesn't
> change anything in the code. (and I did'nt find any parameters that could be
> impacter by this).
It should : assuming I start with the following code, dropping it in FPG:
=============
import("stdfaust.lib");
vol = hslider("Volume[acc:1 1 -10 0 10]", 0.5, 0, 1, 0.01);
gain = hslider("Gain", 0.5, 0, 1, 0.01);
process = _*vol*gain;
=============
The « Volume » slider already has the [acc:1 1 -10 0 10] metadata, You see it
because the slider button has a color. Then you can edit it. The « gain »
slider does not have « acc » metadata. You can still edit it, uncheck the « off
» box in the editor, edit the curve, then the DSP code is charged accordingly.
>
> **** Finally, do you all meet the same problem as me, when using
> FaustPlayground online with a smartphone (I know I can export the application
> for an Android, or iOS, but I wanter to try, in order to bypass being an
> Apple developper ;-) !!!
> - on Android : it works but the sound is very bad (is it just because my
> phone is a cheap one ????) "scrch" sound over all over sounds (pb of
> smartphone, of connexion, of ???)
> - on iPhone 6 : the sound is not very good (less than my Android smartphone,
> but still not usable) and at the end of the course of the sensor, it
> "breaks", I mean, it sounds nearly as noise
> - on iPad : test on two different ones : on 1) there is just a "charging page
> of faustplayground", during about half an hour !!!!! ; on the 2) "webassembly
> is not supported by your brower" whatever browser I choose (my iOS there is a
> 10.3.1... and I can't upgrade it as it's too old....)
>
> Anyway, I must choose "not to use any online solution with my pupils", and
> I'm a bit disappointed, as long as Faust offers so many functionnalities and
> exports ....
>
> Virginie
You mean running the FPG platform directly on the Android or iOS right? Then
running a full Web browser with the embedded Faust compiler and WebAssembly
support (which is probably still not uptodate..) is probably too much for now.
Editing on FPG and compiling/deploying the native version is the way to go for
now.
Stéphane
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