http://jpauclair.net/2010/10/27/molehill/

"Me, a good friend and colleague of mine (JP Doiron) and many other
folks at Frima have worked on games prototypes using Molehill and we
were able port a proprietary 3D engine and extend it to create a very
nice demo for the Adobe Max presentation by Sebastian Marketsmueller
(Flash Player engineer). In his presentation on Flash Player 3D Future
today he showed a lot of cool stuff including our Zombie Tycoon demo."

et en gros ca donne ca
http://www.youtube.com/watch?v=szaXvTsoeVs

"This video shows many things:

* Over 500 avatars (with full GPU-animation-skinning and multiple
models, animations and textures sharing)
* More than 500 000 polygons
* Multiple sort of mapping: ShadowMap, LightMap, NormalMap, DetailMap
* Dynamic Lighting: directional light and spotlight
* Particles: Smoke, Fire, Rain, Bullets, Homing missile
* Props
* Special Effects
* Animated Screen Image Overlay
* Flocking (Boids) system for zombie movement

And the best thing: All of that in a 1280×1050 window at more than
30fps with practically zero memory allocation and very small usage of
the CPU."

bref ca le fait bien :)

zwetan

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