2008/7/17 Martin Sourada <[EMAIL PROTECTED]>: > Hi, > > I am thinking about improving the nodoka gtk engine looks in the next > release and adding some configuration options. Therefore I am asking > here, if you have ideas, requests, ... what I might implement. Today I > started sketching new nodoka gradient (used in e.g. buttons), which is > basically an evolvement of the current one which will be available as a > configuration option. Next things on the schedule are: > > * improvement of the check/radio button design > * improvement of various arrows used in nodoka (e.g. in scrollbars, > menus or drop-down menus) > * improvement of handles design (I am satisfied neither with the circles > nor stripes) > * improvement of design of combo of entries with buttons (combo box > entries, spin buttons, ...) > * improvement of progress bar design (I see there a possibility for > usage of various designs, with a configuration option to choose) > * improvement of focus rings design (it's part of some of the above > tasks as well) > * possibly add some gradient to panel (I am still not sure, how to do > it right) > > > As you can see it's rather a lot of work, and thus there is a > possibility it will not be in Fedora 10, though certainly I make it in > time for Fedora 11 (I promise :-p). > > And why I am writing this? Partly to write what I have in mind, but > mostly because I need your cooperation. So far I have in mind few ideas > how to achieve the above tasks, but I'd like to hear your ideas as well > - after all, Fedora Artwork is not done by one, but by many people, and > this is one of the vital parts of the Fedora Artwork. > > I attach the first button redesign sketch ;-) > > Once I gather enough ideas I'll put them on wiki, so everyone could see > and comment on the "official" next version design ;-) > > Comments welcome, tear me to pieces :-D > > Thanks, > Martin > > PS: I'll most likely be the one doing the coding, but feel free to > suggest whatever you have in mind, as long as there are no "colour > jumps" (the glass effects present e.g. in Murrine). I'd like Nodoka to > be built up mostly on using gradients and simple shadows and it would be > great if it was different from the other engines not only by it's > configurability but also by it's looks.
Looking good so far. Any news on the input field bug? can you fix that in nodoka? or still no investigation done? ^_^ _______________________________________________ Fedora-art-list mailing list Fedora-art-list@redhat.com http://www.redhat.com/mailman/listinfo/fedora-art-list