skaller wrote: > On Tue, 2006-09-26 at 21:47 +1000, Jonathan Kelly wrote: > >> Hi, >> >> am I right in deducing there are no arrays in felix, despite the >> temptingly titled sections in the tute and ref man? I mean the sort of >> arrays a C/C++ programmer would be thinking of, obviously. >> > > Felix has first class fixed length arrays whose length > is determined by a compile time constant, exactly > the kind in this C: > > #define n 1000 > struct X { int array[n]; } > > It also has C style arrays: > > module Carray > { > requires cstdlib; > open C_hack; > > fun array_alloc[t]: int -> ptr[t] = > '(?1*)std::malloc(sizeof(?1)*$1)'; > .... > > > which are unsafe and can't contain Felix heap pointers. > You can also use STL vector of course, but again > only for C++ data types or pointer-free Felix ones. > > We're working on a fixed length array whose length > is determined at construction time dynamically, > called 'varray' in module Varray. > > And possibly also a dynamically extensible array > like STL vector. > > The difficulty here is that there are LOTS of different > options. Some are hard, for example an extensible > array which moves its storage around: the way STL handles > this is very inefficient. It's within a factor of 2 of optimal, no? What do you mean by "very" inefficient? > Using mmap/realloc is much faster, > but C++ does not provide a move or 'relocate' method > for objects: realloc doesn't work with copy ctor. > It seems a fair bet that C++0x will support "move semantics" which will make std::vector more efficient in the case of objects which can be cheaply moved but not cheaply copied.
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