skaller wrote:
> On Tue, 2006-09-26 at 21:47 +1000, Jonathan Kelly wrote:
>   
>> Hi,
>>
>> am I right in deducing there are no arrays in felix, despite the 
>> temptingly titled sections in the tute and ref man? I mean the sort of 
>> arrays a C/C++ programmer would be thinking of, obviously.
>>     
>
> Felix has first class fixed length arrays whose length
> is determined by a compile time constant, exactly
> the kind in this C:
>
>       #define n 1000
>       struct X { int array[n]; }
>
> It also has C style arrays:
>
> module Carray
> {
>   requires cstdlib;
>   open C_hack;
>
>   fun array_alloc[t]: int -> ptr[t] = 
>     '(?1*)std::malloc(sizeof(?1)*$1)'; 
> ....
>
>
> which are unsafe and can't contain Felix heap pointers.
> You can also use STL vector of course, but again
> only for C++ data types or pointer-free Felix ones.
>
> We're working on a fixed length array whose length
> is determined at construction time dynamically,
> called 'varray' in module Varray.
>
> And possibly also a dynamically extensible array
> like STL vector.
>
> The difficulty here is that there are LOTS of different
> options. Some are hard, for example an extensible
> array which moves its storage around: the way STL handles
> this is very inefficient.
It's within a factor of 2 of optimal, no?  What do you mean by
"very" inefficient?
>  Using mmap/realloc is much faster,
> but C++ does not provide a move or 'relocate' method
> for objects: realloc doesn't work with copy ctor.
>   
It seems a fair bet that C++0x will support "move semantics"
which will make std::vector more efficient in the case of objects
which can be cheaply moved but not cheaply copied.

-- James


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