According to "man 2 stat" on my mac, the stat struct has this definition:
struct stat {
dev_t st_dev; /* device inode resides on */
ino_t st_ino; /* inode's number */
mode_t st_mode; /* inode protection mode */
nlink_t st_nlink; /* number or hard links to the file */
uid_t st_uid; /* user-id of owner */
gid_t st_gid; /* group-id of owner */
dev_t st_rdev; /* device type, for special file inode */
struct timespec st_atimespec; /* time of last access */
struct timespec st_mtimespec; /* time of last data modification */
struct timespec st_ctimespec; /* time of last file status change */
off_t st_size; /* file size, in bytes */
quad_t st_blocks; /* blocks allocated for file */
u_long st_blksize;/* optimal file sys I/O ops blocksize */
u_long st_flags; /* user defined flags for file */
u_long st_gen; /* file generation number */
};
How should we wrap it? I looked at a couple other languages, and they
cheat and just use the native (to the language) int to represent
dev_t, ino_t and etc. Should we follow them in assuming that stat
can't change in size? That doesn't sound like a very portable idea, so
do we just detect the size at configure time and do "type dev_t =
int32" and etc?
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