> How does one disallow changing a member variable in C++ except making
> it private (as we do now) or making it const (which means not even the
> class itself can change the value)?
I guess the instance of the class would have to be protected with const,
not the member datum.
If you don't want plot_mesh() to change mesh.mem_variable, then the
interface would need to look like
void
plot_mesh(const Mesh & mesh)
{
...
}
--Nico
On Mon, May 20, 2013 at 4:01 PM, Anders Logg <[email protected]> wrote:
> On Mon, May 20, 2013 at 02:49:36PM +0100, Garth N. Wells wrote:
> > On 20 May 2013 14:33, Anders Logg <[email protected]> wrote:
> > > On Mon, May 20, 2013 at 01:09:20PM +0100, Garth N. Wells wrote:
> > >> On 20 May 2013 12:44, David Ham <[email protected]> wrote:
> > >> > Hi all,
> > >> >
> > >> > I'm writing Dolfin-compatible wrappers for PyOP2 as previously
> advertised at
> > >> > FEniCS '13, which is causing me to bump into one of the
> "interesting" quirks
> > >> > of the Python Dolfin API. Lots of things which would appear to
> naturally be
> > >> > properties are actually methods and have to be called to be
> accessed. For
> > >> > one among many, many examples, consider the value_size method of a
> Function.
> > >> > This is accessed with:
> > >> >
> > >> > f.value_size()
> > >> >
> > >> > while
> > >> >
> > >> > f.value_size
> > >> >
> > >> > would seem more natural. Given the existence of the @property
> decorator in
> > >> > standard Python which translates the former into the latter, this is
> > >> > particularly mysterious. Is there a reason why this is done in
> Dolfin?
> > >> >
> > >>
> > >> A few of us discussed this in January. I agree that the latter is
> cleaner.
> > >>
> > >> First point, the Python interface is largely generated automatically,
> > >> so that's our starting position. We would save on C++ code and get the
> > >> syntax ' f.value_size' in many cases by not accessing member data via
> > >> functions. I like skipping the function, and have been doing so lately
> > >> with new code. The issue we discussed in January was backwards
> > >> compatibility - we could make a lot of C++ changes to get the syntax
> > >> 'f.size', but users would have to update their code (this point
> > >> bothers me less than it does others :)).
> > >>
> > >> In some cases we need a method, e.g. to get the size of a vector from
> > >> a linear algebra backend. Storing the size in a wrapper is error
> > >> prone.
> > >>
> > >> In summary, the reason for the interface in some parts is
> > >> history/convention (with no technical reason), and in other cases it's
> > >> a method for technical reasons. We could move more towards direct
> > >> access to member data.
> > >
> > > I don't agree with these conlusions.
> > >
> > > The reasons for the use of methods are:
> > >
> > > 1. Tradition: following some C++ guidelines we read 10 years back that
> > > member data should never be accessed directly.
> > >
> >
> > It's done at times in the STL, e.g std::pair.
>
> Yes, this is a good example of where it makes sense.
>
> > > 2. Safety: Being able to access member variables means they can be
> > > changed from the outside (for a non-const object). This might lead to
> > > all kinds of unwanted behavior. A member variable can rarely be
> > > changed safely without changing a whole bunch of other data.
> > >
> >
> > If the data must be hidden, then it can be hidden behind a function.
> > Otherwise, if the object is const, then member data cannot be changed
> > and only const functions can be called on the data.
> > Something that would make things cleaner around the code would be to
> > let more objects have immutable data (e.g., not allow Vector
> > resizing), which allows some member data to be made const.
>
> How does one disallow changing a member variable in C++ except making
> it private (as we do now) or making it const (which means not even the
> class itself can change the value)?
>
> > At present we have annoying code duplication in numerous classes to
> > provide const and non-const access functions.
>
> Agree.
>
> > > 3. Consistency: Sometimes, there is no member data to be accessed but
> > > it gets computed or extracted by the accessor function. This means if
> > > we moved to more access of member data, there would be mix of both and
> > > it would be confusing and inconsistent.
> > >
> >
> > This is a major plus to accessing data directly. It makes explicit
> > that accessing a data member involves no computation.
>
> This is why we try to name those functions compute_foo rather than
> foo.
>
> > > On top of theses strong reasons (2 + 3), we would also break the
> > > interface.
> >
> > Which is a drawback.
>
> Just to be clear, I agree with both of you that foo.bar is prettier
> than foo.bar() and therefore an interesting proposal, if it can be
> done in a safe and consistent way.
>
> --
> Anders
> _______________________________________________
> fenics mailing list
> [email protected]
> http://fenicsproject.org/mailman/listinfo/fenics
>
_______________________________________________
fenics mailing list
[email protected]
http://fenicsproject.org/mailman/listinfo/fenics