2013/11/12 Garth N. Wells <[email protected]>:
> I've pushed a fix. The demo was relying in a particular mesh structure,
> which is very unwise when using unstructured meshes.

Excellent, but I suspect that a fix is still needed in the mesh generator.
It is marking the mesh even if there are no subdomains (and apparantly
Dolfin is having trouble distributing marked meshes in parallel)

Benjamin

>
> Garth
>
>
>
>
> On 2013-11-11 20:40, Benjamin Kehlet wrote:
>>
>> Strange, it passed when ran a "try-build" before the merge, I think.
>> I'll take a look tomorrow.
>>
>> Benjamin
>>
>> 2013/11/11 Johan Hake <[email protected]>:
>>>
>>> It looks like the csg-2d made the contact-vi-snes demo to fail.
>>>
>>> Anders, Benjamin?
>>>
>>> Johan
>>>
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