Hello. in fact, this is not something that should work into ff3d, but you can turnaround it, using the function algebra. ----------8<----------------- vector a = (1,2,3); cout << x(a) << " " << y(a) << " " << z(a) << "\n"; ----------8<----------------- This is not beautiful, but it works. A better handling of vector would require much more work which has not shown to be a priority yet...
You can replace x,y and z by any scalar function (R^3->R). Note that you can play with it: --------8<--------------- vector b = (y(a)+x(a),y(a)-x(a),z(a)); cout << b << "\n"; --------8<--------------- Best regards, Stephane. _______________________________________________ ff3d-users mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/ff3d-users
