Hello. Thanks for the report. It seems that there is still a bug in the interpolation algorithm for unstructured hexahedra meshes : when no point is found inside a mesh the function value is 0 which appends for your function g, then f/g goes to nan.
I have no time to go for it now. And I don't know when I will... Again, if you *really* (I mean *really*) need it you could try to fix it and then give back to ff3d community your fix. But I again do not understand why you cannot cut your hexahedra mesh into tetrahedra which works really better with ff3d: much faster and I think not buggy... Best regards, Stéphane. _______________________________________________ ff3d-users mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/ff3d-users
