Hello Dominique.

Le lundi 28 mai 2007, [EMAIL PROTECTED] a écrit :
> t2=t1;  //Projection of t1 on t2 on the common part
Yes, it is possible.
t2 will be extended by 0 outside of M1.

> //.. solve a second problem using t2 as property
>
> One of the problem, I think is to define the value on the non-common region
> (a constant value would be OK). Is it possible with ff3d?
Using the 'one' function  you can play with it :
        t2 = t1 + (1-one(M1))*c;
where c is the constant that you chose.

Best regards,
Stéphane.



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