Hi,
I have some problem with the precision of the double when ff3d writes the vtk file. I have a mesh from GMSH in a box which starts at (10e+6,10e+6,0). The mesh is a fine one (edge length round 1 meter), so when ff3d writes it in a VTK file with only 6 significant digits, the points are merged (very bad).
Can you easily fix it?
Thank you.

Cécile Giorla


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