On Sun, Nov 09, 2014 at 02:11:37PM +0100, Marton Balint wrote:
> 
> On Fri, 31 Oct 2014, Marton Balint wrote:
> 
> >
> >On Thu, 30 Oct 2014, wm4 wrote:
> >
> >>On Thu, 30 Oct 2014 00:31:25 +0100
> >>Marton Balint <c...@passwd.hu> wrote:
> >>
> >>>Signed-off-by: Marton Balint <c...@passwd.hu>
> >>>---
> >>> ffplay.c | 265
> >>>++++++++++++++++++++++++++++++++++++---------------------------
> >>> 1 file changed, 153 insertions(+), 112 deletions(-)
> >>>
> 
> [...]
> 
> >>Is there any actual advantage to this? Also, ffmpeg does support
> >>multithreaded audio decoding; only for some codecs though.
> >
> >Not just the decoding, but the filtering as well will be done in
> >the audio decoder thread, so if that consumes a lot of CPU, ffplay
> >should handle it better and less audio buffer underruns should
> >occur.
> >
> >Another benefit might be the future implementation of a
> >non-blocking audio callback where ffplay returns silence if no
> >frames are available at the time of the callback. (this would be
> >useful on platforms where SDL or the underlying audio driver API
> >does not automatically reset the audio buffer to avoid repeated
> >sound on a buffer underrun)
> >
> >Obviously another reason is unification of the three decoding code
> >paths to allow further factorizations and extensions.
> >
> 
> Hello Michael,
> 
> Please merge from my stable branch for the patch series:
> 
> 631ac65 ffplay: implement separete audio decoder thread
> cc47418 ffplay: fix indentation after last commit
> 7ba7277 ffplay: only output null packet once on EOF

merged

thanks

[...]
-- 
Michael     GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB

During times of universal deceit, telling the truth becomes a
revolutionary act. -- George Orwell

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