Out of curiosity if I was proposing/using the native NVidia proprietary library for screen capture (linked at runtime dynamically), would that be more acceptable in terms of conflicts (I wouldn't like it because it wouldn't support AMD/Intel based hardware)?
Are the headers for those libraries under a free license, and the libraries part of the nvidia drivers? If you mean the NVIDIA Capture SDK, there is no way to get that into FFmpeg, license wise.
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