Signed-off-by: Andreas Rheinhardt <andreas.rheinha...@outlook.com> --- libavcodec/adpcmenc.c | 34 +++++++++++++++++++++------------- 1 file changed, 21 insertions(+), 13 deletions(-)
diff --git a/libavcodec/adpcmenc.c b/libavcodec/adpcmenc.c index ea9f76ab2b..c9b98caaf9 100644 --- a/libavcodec/adpcmenc.c +++ b/libavcodec/adpcmenc.c @@ -989,7 +989,8 @@ static const AVClass adpcm_encoder_class = { .version = LIBAVUTIL_VERSION_INT, }; -#define ADPCM_ENCODER(id_, name_, sample_fmts_, capabilities_, long_name_) \ +#define ADPCM_ENCODER_0(id_, name_, sample_fmts_, capabilities_, long_name_) +#define ADPCM_ENCODER_1(id_, name_, sample_fmts_, capabilities_, long_name_) \ const AVCodec ff_ ## name_ ## _encoder = { \ .name = #name_, \ .long_name = NULL_IF_CONFIG_SMALL(long_name_), \ @@ -1004,15 +1005,22 @@ const AVCodec ff_ ## name_ ## _encoder = { \ .caps_internal = FF_CODEC_CAP_INIT_CLEANUP | FF_CODEC_CAP_INIT_THREADSAFE, \ .priv_class = &adpcm_encoder_class, \ } - -ADPCM_ENCODER(AV_CODEC_ID_ADPCM_ARGO, adpcm_argo, sample_fmts_p, 0, "ADPCM Argonaut Games"); -ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_AMV, adpcm_ima_amv, sample_fmts, 0, "ADPCM IMA AMV"); -ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_APM, adpcm_ima_apm, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Ubisoft APM"); -ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_ALP, adpcm_ima_alp, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA High Voltage Software ALP"); -ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_QT, adpcm_ima_qt, sample_fmts_p, 0, "ADPCM IMA QuickTime"); -ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_SSI, adpcm_ima_ssi, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Simon & Schuster Interactive"); -ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_WAV, adpcm_ima_wav, sample_fmts_p, 0, "ADPCM IMA WAV"); -ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_WS, adpcm_ima_ws, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Westwood"); -ADPCM_ENCODER(AV_CODEC_ID_ADPCM_MS, adpcm_ms, sample_fmts, 0, "ADPCM Microsoft"); -ADPCM_ENCODER(AV_CODEC_ID_ADPCM_SWF, adpcm_swf, sample_fmts, 0, "ADPCM Shockwave Flash"); -ADPCM_ENCODER(AV_CODEC_ID_ADPCM_YAMAHA, adpcm_yamaha, sample_fmts, 0, "ADPCM Yamaha"); +#define ADPCM_ENCODER_2(enabled, codec_id, name, sample_fmts, capabilities, long_name) \ + ADPCM_ENCODER_ ## enabled(codec_id, name, sample_fmts, capabilities, long_name) +#define ADPCM_ENCODER_3(config, codec_id, name, sample_fmts, capabilities, long_name) \ + ADPCM_ENCODER_2(config, codec_id, name, sample_fmts, capabilities, long_name) +#define ADPCM_ENCODER(codec, name, sample_fmts, capabilities, long_name) \ + ADPCM_ENCODER_3(CONFIG_ ## codec ## _ENCODER, AV_CODEC_ID_ ## codec, \ + name, sample_fmts, capabilities, long_name) + +ADPCM_ENCODER(ADPCM_ARGO, adpcm_argo, sample_fmts_p, 0, "ADPCM Argonaut Games"); +ADPCM_ENCODER(ADPCM_IMA_AMV, adpcm_ima_amv, sample_fmts, 0, "ADPCM IMA AMV"); +ADPCM_ENCODER(ADPCM_IMA_APM, adpcm_ima_apm, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Ubisoft APM"); +ADPCM_ENCODER(ADPCM_IMA_ALP, adpcm_ima_alp, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA High Voltage Software ALP"); +ADPCM_ENCODER(ADPCM_IMA_QT, adpcm_ima_qt, sample_fmts_p, 0, "ADPCM IMA QuickTime"); +ADPCM_ENCODER(ADPCM_IMA_SSI, adpcm_ima_ssi, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Simon & Schuster Interactive"); +ADPCM_ENCODER(ADPCM_IMA_WAV, adpcm_ima_wav, sample_fmts_p, 0, "ADPCM IMA WAV"); +ADPCM_ENCODER(ADPCM_IMA_WS, adpcm_ima_ws, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Westwood"); +ADPCM_ENCODER(ADPCM_MS, adpcm_ms, sample_fmts, 0, "ADPCM Microsoft"); +ADPCM_ENCODER(ADPCM_SWF, adpcm_swf, sample_fmts, 0, "ADPCM Shockwave Flash"); +ADPCM_ENCODER(ADPCM_YAMAHA, adpcm_yamaha, sample_fmts, 0, "ADPCM Yamaha"); -- 2.27.0 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".